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Epic: being a rich guy (being "rich": more enjoyable)
Posted: Tue Feb 19, 2013 5:34 pm
by MatLaPatate
So, as the title said, I'm not suggesting something specific here. I'm just saying that the game need something more: the satisfaction of being "rich". I mean, I think players should have something very expensive they would like to get. I also think some machines should be more expensive ... Why ? Because for now, you're just trying to automatize your production. None care of "producing more". That's why, apart from increasing the cost of some machines (drills for example), a good way to do so would be to add super expensive feature, which aren't very advanced in terms of technologies. Something that would cost tons of basic materials (and tons of advanced for the equivalent but upgraded once you've reached another tech), like army of robots, tanks or expensive machines to optimize your production ... (something to get more plates per ores, something to make a craft more efficient, like a machine that would sometimes produce items without consuming the componants needed ...).
I hope you'll understand what I meant
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Tue Feb 19, 2013 8:29 pm
by kovarex
I understand and This is something we think about as well.
Epic: being a rich guy or going to the stars
Posted: Sun May 17, 2015 12:56 pm
by ssilk
Revisiting old threads...
We know meanwhile, that this is planned.
For me this is part of the epic, where the player needs to build a starship, which is incredible costly.
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Sun May 17, 2015 1:08 pm
by quinor
For now, "richness" is power armor and robots everywhere. I don't think endgame content will be such thing as it probably does not raises player's power, but is rather just another challenge to complete.
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Mon May 18, 2015 4:09 am
by Peter34
psorek wrote:For now, "richness" is power armor and robots everywhere. I don't think endgame content will be such thing as it probably does not raises player's power, but is rather just another challenge to complete.
Richness could be modules in your Modular Armor/Power Armor. Or even-better modules, modules that are pimped harder.
Richness could also be modules in the Car or Tank to upgrade them, as well as additional vehicles such as a Truck for moving large amounts of stuff between bases.
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Wed May 20, 2015 4:42 pm
by bobingabout
Looks like Ssilk has been Necroposting.
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Wed May 20, 2015 6:08 pm
by Rseding91
bobingabout wrote:Looks like Ssilk has been Necroposting.
Is that bad? I'd still say it's fine if the topic is still relevant. It's better than reposting just to get the idea back into anyone's mind
There are so many pages of suggestions and some of them are great still but are buried deep in the post history.
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Wed May 20, 2015 6:27 pm
by ssilk
I try to slowly cleanup this board from the end. Maybe it's useless, but I can find it out only, if I try it.
So, sorry, for necroing... open to other solutions...
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Wed May 20, 2015 7:46 pm
by Koub
I'd vote this to be moved to implemented once 0.12 come out
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Thu May 21, 2015 4:13 am
by Peter34
Koub wrote:I'd vote this to be moved to implemented once 0.12 come out
Why? To what extent have the devs enabled the player to achieve a state that justifies the player feeling rich?
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Thu May 21, 2015 5:28 am
by Koub
MatLaPatate wrote:I mean, I think players should have something very expensive they would like to get.
... Like a rocket ?
MatLaPatate wrote:a good way to do so would be to add super expensive feature
... like a rocket !
MatLaPatate wrote:like army of robots, tanks or expensive machines to optimize your production ...
or maybe a lot of rockets ... Would fit too
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Thu May 21, 2015 6:15 am
by Peter34
The idea is to add items to the game that are optional. Ones that aren't required to achieve game completion, but which are expensive, and which add a lot of fun to the game if they are built. So that the player can truly feel like he's rich.
Re: [Thougt]: Being "rich" should be more enjoyable
Posted: Thu May 21, 2015 6:26 am
by Nemoricus
Resource intensive items are also excellent sinks for large-scale production.
Re: Epic: being a rich guy (being "rich": more enjoyable)
Posted: Sun Aug 02, 2015 11:46 am
by kel
MatLaPatate wrote:
I mean, I think players should have something very expensive they would like to get.
... Like a rocket ?
MatLaPatate wrote:
a good way to do so would be to add super expensive feature
... like a rocket !
MatLaPatate wrote:
like army of robots, tanks or expensive machines to optimize your production ...
or maybe a lot of rockets ... Would fit too
i have a feeling that you want this game to turn into kerbal space program...
Re: Epic: being a rich guy (being "rich": more enjoyable)
Posted: Sun Aug 02, 2015 1:42 pm
by oLaudix
I will feel rich when I'm able to make 1 of each module tier 3 every second. And 1 rocket every second.
Re: Epic: being a rich guy (being "rich": more enjoyable)
Posted: Tue May 28, 2024 4:27 pm
by Maddhawk
Going back and reviewing these old suggestions while getting ready to add a new one of my own... I see this suggestion and I think "A 10k science/minute megabase with all legendary 5 components as shown in recent FFFs."
Also, the ability to build a house for my engineer.