Expand Early Game (Buildings - Rebalance - Energy)

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Expand Early Game (Buildings - Rebalance - Energy)

Post by ssilk »

The early game is more or less defined to be the game until you get electric power.

This topic is a bit of mixture of themes, that will change this phase and is also not really shrinked to this definition (cause this definition is not well known).

New buildings/structures

https://forums.factorio.com/forum/viewtop ... f=6&t=3114 wood, more uses , light bridges, weak wallsx
https://forums.factorio.com/forum/viewtop ... f=6&t=8099 Wooden Walls
https://forums.factorio.com/forum/viewtop ... =6&t=18790 Wooden buildings / structures

Game rebalancing

viewtopic.php?f=6&t=3098&hilit=early+game A few ideas that could be implemented. [a bit off-topic]
viewtopic.php?f=6&t=3618 Rethinking the (very) early game
viewtopic.php?f=6&t=3788 Coal Electricity separation. [Early game rebalance]
viewtopic.php?f=6&t=9658 An early-game way to easily remove Trees is needed
viewtopic.php?f=6&t=20110 Wooden Paths
viewtopic.php?f=6&t=40221 Expand low tech part of the game also.

Energy

https://forums.factorio.com/forum/viewtop ... f=6&t=3770 Mechanical connections - Early game
https://forums.factorio.com/forum/viewtop ... f=6&t=6601 Wanted: coal-powered Assembling Machine f. early game
https://forums.factorio.com/forum/viewtop ... f=6&t=7326 Burner inserters take fuel from furnaces
https://forums.factorio.com/forum/viewtop ... =6&t=12337 Burner Mining Drills should have a faint glow
viewtopic.php?f=6&t=37793 Steam power idea
Cool suggestion: Eatable MOUSE-pointers.
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