Map wrapping (Torroid, Sphere, Cylinder, Klein-Bottle)

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Map wrapping (Torroid, Sphere, Cylinder, Klein-Bottle)

Post by ssilk »

This idea is to wrap around the map, so that it has no end and you can "go out at the left side and come in at the right". :)

Image
https://en.wikipedia.org/wiki/Karnaugh_map

Another way for construction is a cube:
Image


This has strong dependencies to
viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes / Scenarios / Biomes
and
viewtopic.php?f=80&t=37517 Blueprint-Mirroring, BP-Shifting, -Programming, -Iteration, -Editing, Ornaments and Recursion
because this feature is especially useful for multiplayer setups.


Suggestions
viewtopic.php?f=6&t=37230 Map Topology
viewtopic.php?f=6&t=38280 Cylindrical / spherical / torus maps
viewtopic.php?f=6&t=39719 The planet is round! / Map wrap-around


Related:
viewtopic.php?f=3&t=28749&p=182611#p182591
viewtopic.php?f=38&t=33913&p=214920#p214920



ImageImage
https://en.wikipedia.org/wiki/Klein_bottle
Last edited by ssilk on Sat Jan 14, 2017 11:59 am, edited 1 time in total.
Reason: Changed title according to discussion.
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Re: Karnaugh maping (Torroid, Sphere, Cylinder, Klein-Bottle)

Post by thereaverofdarkness »

Moonbase Commander does this, although it's simply tiling the map square repeatedly without bothering with deformations.

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Re: Karnaugh maping (Torroid, Sphere, Cylinder, Klein-Bottle)

Post by ssilk »

The "deformations" are just the mathematical model, which must also be used in Moonbase Commander.
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Re: Map wrapping (Torroid, Sphere, Cylinder, Klein-Bottle)

Post by ssilk »

DaveMcW gave me an insight of why Karnaugh mapping is not the right wording here. I admit I didn't read the article about Karnaugh mapping carefully. So I changed the title now. Thanks to Dave. :)
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Re: Map wrapping (Torroid, Sphere, Cylinder, Klein-Bottle)

Post by thereaverofdarkness »

What I meant was that it doesn't bother with any sort of cube-map or other such mapping. No effort is put into making the map have any logic when viewed from a distance. It simply starts again where it ends. The game simply copy+pastes the map in square tiles.

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