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Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

Posted: Fri Jan 12, 2018 8:44 pm
by EleusisLaArwall
Hi!

I'm currently working on a model/sprites for the greenhouse:
Image
(Full res image)

@bobingabout let me know if you wanna use it.

On a side-note: Stumbled upon a solution for the problem that the southern pipe-connector is sometimes overlapped by the glowing animation. "secondary_draw_orders = { south = 2 }" does the trick like:

Code: Select all

    fluid_boxes =
    {
      {
        production_type = "input",
        pipe_picture = assembler3pipepictures(),
        pipe_covers = pipecoverspictures(),
        base_area = 10,
        base_level = -1,
        pipe_connections = {{ type="input", position = {0, -2} }},
        secondary_draw_orders = { south = 2 }
      },
    },

Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

Posted: Sat Jan 13, 2018 12:08 am
by bobingabout
Interesting.
Looks better than my hacked lab at least. I'd consider using it as the official graphics.