First:
Some base for further discussion:
viewtopic.php?f=80&t=14645 Research-queue and -progress Visualizaton / Research-Overhauls
--> Look for the overhauls
viewtopic.php?f=80&t=13022 World Generation / Map Generator / Game Modes / Scenarios / Biomes
--> A world generator generates a lot of "worlds" (surfaces) at once and mixes the right/true surfaces in. Like Photoshop blends in different layers.
The result is then very random for unspecified properties of the generated surface (like how much trees does a forest have?), but very defined for specified properties (like there must be a forest with minimum 100 trees!)
That would work also for creating multiplayer-maps.
[In my opinion Factorio doesn't need to generate 100% symmetric maps. Why? The distances are 50-100 times larger, than in "normal/comparable" games. Small differences in one part of the map is just balanced out by distance. Which doesn't mean, that we don't should have such 100% symmetric maps, but they are not a prerequisite of fair games.]
We need to think also that devs promised nuclear energy for 0.15:
viewtopic.php?f=80&t=31440 Ideas Around Energy Production: Solar, Wind, Water, Nuclear, Fusion ...
And changes to the configuration is also currently in progress (see
viewtopic.php?f=34&t=32890 [0.15] Mod setting/config interface - give your input):
viewtopic.php?f=80&t=16592 Game Setup, Game Configuration, Init Screen, Mod-Config
So, I think the changes here cannot be seen without the others.
Second:
AntiElite wrote:ssilk wrote:Masterfox wrote:I like the new ideas, but (risking the majority will hate me) how about liquid science? This would sure add some interesting new logistics problems.
I really would like something like that for the science, that needs alien eggs.
while you can automate everything you can not do so with alien artifacts
Yes, currently this is the case. But I think to some kind of self-replicating factory-moloch, that slowly crawls over the fields, fights and digs the eggs.
See this for example:
viewtopic.php?f=6&t=32982 A Blueprint Printer - creating multi-purpose factories in a different way
Or this in general:
viewtopic.php?f=80&t=27054 Self Replicating (e. g. with Blueprints)
And on the other hand: Who says you need that much alien eggs to make some kind o alien-science-fluid?
there are 2 posssible fixes for that still:
1. You can build an "alien farm" that automated it for you
2. Alien artifacts are a component of an science reciept that has another, more expensive alternate raciept, that you can actually automate well.
Well, that's very valid ideas. But the above with self-replicating is also a possibility.
Despite from that: I don't believe that it is really the right way to improve mass-destruction in such extremes.

It should be possible to win the game peacefully. Seeing it like so makes your ideas much more possible, than self-replicating.
But there is also a lot of improvement possible between the lines, like:
1. Fight native villages, kill all
We need simpler/faster ways to do it.

Good (and always repeating) Ideas that are around are
- Smarter robots. (I dunno, if I like that, it makes all too easy)
- Kind of (train)-artillery. (I underline train-artillery, cause any other type has the supply-problem, that is with my current experience complex to solve)
- Automtic lasers in orbit. (Really nice.

)
2. Collect eggs
- Simply a specialized very-long-range robot-type. (could be used also as pioneer for exploring, or as cleaning robot)
- Some kind of magic inventory, that magnetically ties the eggs to the player (or vehicle... there are already some mods around)
- Some kind of vehicle, that collects them with far range.
3. Supply eggs
- When the player returns to base the eggs in his inventory should be automatically catched up by the robots. This is currenly only partially possible: Currently you enter ANY logistic network and the eggs are removed from inventory: Not was wanted.
However I likes alien artifacts being part of a science reciept as well, because is forced you to fight the aliens at some point, which forced you to build PowerArmor mk2.
For me the building up of your military strength is just another type of growing your factory.