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Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Mon Feb 22, 2016 10:56 pm
by Terra_Incognito
Smoovious wrote:I don't know about the rest of the suggested mods... (and I personally would prefer not having terraforming mods... bridges are ok)

Also, perhaps we can limit the map north/south, and unlimited east/west? Would force us to go longer distances with a busier rail network.

-- Smoov
Why not limit the map to just the base, cause I never even saw you leave it once. That being said have you looked at the map outside the base, it's a pretty big space we had to go to get resources already.

It also reminds me, I played on the european server once and they had terrain fractionation set to very high, made for interesting gameplay as you had to create space to move around.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Mon Feb 22, 2016 11:02 pm
by NoPantsMcDance
Anyone else have any opinions on those mods and a map limit?

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 1:37 am
by roy7
Something to keep in mind, marathon mod only changed the default recipies, so all Bob stuff was still normal costs. I think there's a Bobathon Mod to make everything scale as high as marathon mod normally makes it scale.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 1:41 am
by roy7
Terra_Incognito wrote:It also reminds me, I played on the european server once and they had terrain fractionation set to very high, made for interesting gameplay as you had to create space to move around.
Terrain Segmentation I normally kick 1 notch higher, so it's easier to find wood and such as needed. The biomes are smaller.

I also dislike terraforming mods, I prefer the challenge of dealing with the terrain as we find it.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 1:50 am
by Terra_Incognito
roy7 wrote:Something to keep in mind, marathon mod only changed the default recipies, so all Bob stuff was still normal costs. I think there's a Bobathon Mod to make everything scale as high as marathon mod normally makes it scale.
Not on my computer right now but I'm pretty sure we were using the bobathon mod.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 2:01 am
by roy7
Terra_Incognito wrote:
roy7 wrote:Something to keep in mind, marathon mod only changed the default recipies, so all Bob stuff was still normal costs. I think there's a Bobathon Mod to make everything scale as high as marathon mod normally makes it scale.
Not on my computer right now but I'm pretty sure we were using the bobathon mod.
Oh I guess we were, my mistake. It honestly didn't feel all that crazy expensive. :) Maybe because of so many resources you guys set up so well.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 3:35 am
by NoPantsMcDance
If anyone is up for it and wants to put those mods in the modpack for me I'd love you long time. For now let's keep the terraforming mods out. Also if you could generate a map with some harder settings that would be nice so we don't have to keep using default settings over and over.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 4:53 am
by Terra_Incognito
Okay, I got it all together. First off, map settings and download:
Capture.JPG
Capture.JPG (291.59 KiB) Viewed 6751 times
https://www.dropbox.com/s/jyp5ovye307b5 ... p.zip?dl=0

Secondly, the modpack:

https://www.dropbox.com/s/dal5vr9012ect9f/mods.zip?dl=0

Mods Contained:

air-filtering_0.3.2
Aircraft_1.0.3
autofill_1.3.11
BigBob_0.1.0
blueprint-string_2.2.0
bobassembly_0.12.7
bobathon_0.1.1
bobconfig_0.12.2
bobelectronics_0.12.6
bobenemies_0.12.6
boblibrary_0.12.3
boblogistics_0.12.7
bobmining_0.12.3
bobmodules_0.12.9
bobores_0.12.7
bobplates_0.12.10
bobpower_0.12.6
bobtech_0.12.4
bobwarfare_0.12.9
ColorLights_0.1.1
eco-trees_0.0.2
EvoGUI_0.4.10
FARL_0.4.41
gravestone-mod_1.0.3
greenhouse_0.1.0
hardCrafting_0.2.5
homeworld_hard_0.5.2
Larger Inventory_1.0.0
magnet_1.3.3
marathon_0.5.4
micro-accumulator_0.4.9
Military_Research_5_0.1.0
Minable Rock_0.0.2
ModuleInserter_0.1.31
nixie-tubes_0.1.8
no-hand-crafting_0.12.2
Orbital Ion Cannon_1.0.7
pressure-floor_0.4.9
ResourceCombinator_0.0.5
reverse-factory_1.1.4
rso-mod_1.4.7
sensor_0.4.9
SmartTrains_0.3.73
TheFatController_0.3.18
tree_collision_health_0.1.0
Uplink Station_0.1.1
Warehousing_0.0.5
YARM_0.7.12

Hopefully the new mods play well with the others.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 6:50 am
by NoPantsMcDance
I love you. Someone give this guy a medal. Server is up and kicking. Haven't updated to 12.23 yet because can't see to download it for some odd reason. Anyways soon as I can I will. Hope you guys run into no problems and the server is stable.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 7:16 am
by devilwarriors
be cautious tho, homeworld contain the finite water mod, which we removed last time for creating desync.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 7:27 am
by devilwarriors
Well actually homeworld threw and error and crashed the server 2 seconds after I joined..

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 7:33 am
by devilwarriors
strangely it work fine if I create a multiplayer game with those mods on my side.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 7:41 am
by NoPantsMcDance
Removed homeworld. Here is the log if anyone wants to send it to the right people. http://www.sugaming.us/downloads/homeworldcrash

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 4:00 pm
by Smoovious
reloaded the list of mods, disabled homeworld, joined the game, nothing appears to be built anywhere, and I'm getting desyncs... no idea which one.

I put down burner miner, burner furnace, and burner factory, and my first desync was when I was manually getting some coal, before I had a chance to put any in the devices.

-- Smoov

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 4:33 pm
by Terra_Incognito
NoPantsMcDance wrote:Removed homeworld. Here is the log if anyone wants to send it to the right people. http://www.sugaming.us/downloads/homeworldcrash
It would seem that there is a bug in the coding for homeworld in which there has to be at least one player in the server or it crashes.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 6:46 pm
by NoPantsMcDance
So for some reason I can't download the update with my phone. So for now I guess we're screwed for updating. Also is the server running good or is it desync city.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Tue Feb 23, 2016 11:42 pm
by roy7
Seems to be running fine so far.

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Wed Feb 24, 2016 12:42 am
by Smoovious
server appears to have crashed...

-- Smoov

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Wed Feb 24, 2016 12:50 am
by roy7
Maybe he's upgrading us to 12.23 like the vanilla server. ;)

Re: [Mods|0.12.22|US] MP Dedicated Server

Posted: Wed Feb 24, 2016 1:01 am
by Smoovious
might not be a good idea to upgrade, considering the mods... until the mod authors have made sure they are working in the new version...

-- Smoov