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Re: Bugs & FAQ
Posted: Wed Jul 06, 2016 8:41 pm
by orzelek
Arch666Angel wrote:Oh dont expect to build a small and compact base with my mods
For me the artefacts are just another intermediate with the plus that you can "harvest" them, similar to wood or now stone.
Yeah there is still much to do for the smelting as well as the petrochems mod before they are ready, I'm just playing a bit with the to check the recipes and so on.
Yeah I fiigured that

Option to disable catalysers is really useful.
As for ingots - I think I'll skip them for now or at least until I can get my hand on stack inserters/express/faster belts to handle the expected heavy item throughput between processing and smelters.
Re: Bugs & FAQ
Posted: Thu Jul 07, 2016 6:07 am
by ddejong
Ore Processing 1 when using Bob's Mods gives the first tier processing recipes for iron, copper, tin, and... silver. Shouldn't that be lead, not silver?
Re: Bugs & FAQ
Posted: Fri Jul 08, 2016 1:12 pm
by cpy
Small base was never my concern, walking between machines would be nice.
Re: Bugs & FAQ
Posted: Sun Jul 10, 2016 9:52 am
by cpy
0.13.6 + bobmods and no ores are being generated, anyone else have this problem? Only coal is present.
Looks like it's broken just by using angels infinite ores+processing+refining and nothing else.
So in 0.13.6 ore generation is broken.
Also ground water is not generated from bob mod.
Re: Bugs & FAQ
Posted: Sun Jul 10, 2016 11:04 am
by Arch666Angel
cpy wrote:0.13.6 + bobmods and no ores are being generated, anyone else have this problem? Only coal is present.
Looks like it's broken just by using angels infinite ores+processing+refining and nothing else.
So in 0.13.6 ore generation is broken.
Also ground water is not generated from bob mod.
I did tweak the generation in the lastest version of infinite ores to work with 0.13 but they really messed up some thing with the generation algorithm. Only quick fix I can recommend is using RSO.
That's because there already was/is a water resource with the thermal water.
Re: Bugs & FAQ
Posted: Mon Jul 11, 2016 8:05 am
by cpy
But are you going to fix it? Your mod uses really factorio like graphics and sounds and feels like expansion rather than mod.

Re: Bugs & FAQ
Posted: Mon Jul 11, 2016 11:48 am
by Arch666Angel
cpy wrote:But are you going to fix it? Your mod uses really factorio like graphics and sounds and feels like expansion rather than mod.

BTW: If you dont use RSO, you need to put in the RSOnotpresend trigger file (you can get it in the angelsore thread here in the forum or in the description on the mod portal), or change it in the config of angelsores.
Re: Bugs & FAQ
Posted: Mon Jul 11, 2016 5:05 pm
by Jorn86
Both the Processing mod (0.2.0) and the Refining mod (0.2.5) crash on startup when bob's electronics is not present, with a message about basic circuit board not being available.
Re: Bugs & FAQ
Posted: Thu Jul 14, 2016 7:47 am
by Aonova
Came across this. Just wanted to report it
Prolly just a simple locale issue.
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 1:44 pm
by factoriofrenzy
Hi,
I'm just about to explore the thermal extractor but I can't seem to find any fissures to place them on. I've been driving around everywhere and couldn't see any.
Playing with all of Bobs, all of Angels, RSO 2.0.8 and a bunch of other mods. Everything is up to date.
Is it that hard to find or am I missing something?
Thanks
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 1:59 pm
by Arch666Angel
factoriofrenzy wrote:Hi,
I'm just about to explore the thermal extractor but I can't seem to find any fissures to place them on. I've been driving around everywhere and couldn't see any.
Playing with all of Bobs, all of Angels, RSO 2.0.8 and a bunch of other mods. Everything is up to date.
Is it that hard to find or am I missing something?
Thanks
They should be a bit more rare than oil, a bit bigger orangish patches on the map. Might have to increase their spawns now that they should yield lithia water for bobs.
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 4:09 pm
by factoriofrenzy
Arch666Angel wrote:factoriofrenzy wrote:Hi,
I'm just about to explore the thermal extractor but I can't seem to find any fissures to place them on. I've been driving around everywhere and couldn't see any.
Playing with all of Bobs, all of Angels, RSO 2.0.8 and a bunch of other mods. Everything is up to date.
Is it that hard to find or am I missing something?
Thanks
They should be a bit more rare than oil, a bit bigger orangish patches on the map. Might have to increase their spawns now that they should yield lithia water for bobs.
Yeah, I tried looking for those. I got the processing mod (not the other two) later on though, don't know if that may cause any issues? Also the sprites for the catalysts, the alien artifacts and the ore processing plants are messed up (they look like damaged distorted pictures).
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 5:28 pm
by Arch666Angel
factoriofrenzy wrote:Arch666Angel wrote:factoriofrenzy wrote:Hi,
I'm just about to explore the thermal extractor but I can't seem to find any fissures to place them on. I've been driving around everywhere and couldn't see any.
Playing with all of Bobs, all of Angels, RSO 2.0.8 and a bunch of other mods. Everything is up to date.
Is it that hard to find or am I missing something?
Thanks
They should be a bit more rare than oil, a bit bigger orangish patches on the map. Might have to increase their spawns now that they should yield lithia water for bobs.
Yeah, I tried looking for those. I got the processing mod (not the other two) later on though, don't know if that may cause any issues? Also the sprites for the catalysts, the alien artifacts and the ore processing plants are messed up (they look like damaged distorted pictures).
No the fissures are added by the angelsores when angelsrefining is present. The processing is more or less standalone.
Are you playing on MacOS?
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 5:40 pm
by factoriofrenzy
Yes, 10.9.5
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 6:09 pm
by Arch666Angel
factoriofrenzy wrote:Yes, 10.9.5
Some of the processing icons have an issue with MacOS, some of them have 64bit color depth and this seems to be too much for it. Have to re-render the icons and sprites in question, but since the processing mod will be split when I have more time after the current exams phase they will be replaced anyway.
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 6:23 pm
by orzelek
Fissures might be set to be to rare in RSO potentially.
I think I found 3 total in quite big area in 2 separate groups with help of Big Brother mod radars.
They are set to be very rare and setup to show as only 1 at a time atm (less then 3 times likely then oil).
Is it by design that coal is more frequent then any of angels ores?
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 6:35 pm
by factoriofrenzy
Is this weird if I haven't found one yet? And are there mods for .13 that can track these fissures?
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 8:29 pm
by Arch666Angel
You dont really have much resources at all on your map

You might need to search a bit for them. Will make some changes and send orzelek a new config for the ores.
Re: Bugs & FAQ
Posted: Fri Jul 15, 2016 8:53 pm
by orzelek
factoriofrenzy wrote:Is this weird if I haven't found one yet? And are there mods for .13 that can track these fissures?
I'd recommend application of radars.. modded ones preferrably. Driving around to search for resources with RSO can be a time consuming task.
Re: Bugs & FAQ
Posted: Sat Jul 16, 2016 7:30 am
by factoriofrenzy
Arch666Angel wrote:You dont really have much resources at all on your map

You might need to search a bit for them. Will make some changes and send orzelek a new config for the ores.
Will go look for them
orzelek wrote:factoriofrenzy wrote:Is this weird if I haven't found one yet? And are there mods for .13 that can track these fissures?
I'd recommend application of radars.. modded ones preferrably. Driving around to search for resources with RSO can be a time consuming task.
..with the help of radars
Thanks for the help and all the work you guys are doing!