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Re: Multitrainnetwork belt-based
Posted: Tue Jun 30, 2015 7:55 am
by ratchetfreak
york2dx48 wrote:That looks really good and what I am thinking about your 4way Cross is: So you can do that, but it will get really confusing with all the railsignals and the distance between the rails will get really small, actually wee And you will have problems to place the rail signals. You can do that, what madzuri did or you can buildt something different. will show you soon.I think you T-Junction looks good if you want to make it nice and tidy.
4way.PNG
Okay. I think it is actually a funny huge version, but it really works without any jams.
why the switchover on the left and right, they will never get used.
also 4 trains going straight at the exact same time and deadlock
Re: Multitrainnetwork belt-based
Posted: Tue Jun 30, 2015 8:14 am
by york2dx48
ratchetfreak wrote:
]
why the switchover on the left and right, they will never get used.
also 4 trains going straight at the exact same time and deadlock
The swithover, because I used the F.A.R.L mod and my train had to swap the rail. You are right. It is not necessary, but it was for me.
I think you are wrong, because I got those wee signals in the really middle, which will avoid that.

Re: Multitrainnetwork belt-based
Posted: Tue Jun 30, 2015 8:38 am
by ratchetfreak
york2dx48 wrote:ratchetfreak wrote:
I think you are wrong, because I got those wee signals in the really middle, which will avoid that.

no they will
cause it; if the trains come in at the exact same time they will all enter the crossroad's first block and each will block the next train from using the block they are sitting on => deadlock