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Re: Make Lamp in Electromagnetic Plant
Posted: Mon Oct 06, 2025 2:15 pm
by Koub
[Koub] Okay I did a bunch of moderation here, with a chainsaw, not a scalpel, no time for that. If you don't want your posts to be slaughtered, don't fight together.
Re: Make Lamp in Electromagnetic Plant
Posted: Mon Oct 06, 2025 9:48 pm
by mmmPI
So this is in balancing now, and there seem to be no balance problem about the suggestion, so it's all good

Re: Make Lamp in Electromagnetic Plant
Posted: Fri Oct 10, 2025 1:59 pm
by berggen
I kinda feel like any recipe with copper wire in it should probably be included in what the EM plant can make.
Re: Make Lamp in Electromagnetic Plant
Posted: Fri Oct 10, 2025 3:28 pm
by Koub
berggen wrote: Fri Oct 10, 2025 1:59 pm
I kinda feel like
any recipe with copper wire in it should probably be included in what the EM plant can make.
https://wiki.factorio.com/Small_electric_pole
Maybe not any, but I get your point

.
Re: Make Lamp in Electromagnetic Plant
Posted: Fri Oct 10, 2025 8:27 pm
by computeraddict
We can automate wood production in vanilla now, so... why not? It'd give a boost to one of silliest possible items to grind legendary for. (The other being burner miners, of course.)
Re: Make Lamp in Electromagnetic Plant
Posted: Fri Oct 10, 2025 9:02 pm
by eugenekay
computeraddict wrote: Fri Oct 10, 2025 8:27 pmIt'd give a boost to one of silliest possible items to grind legendary for. (The other being burner miners, of course.)
Silly?!? Legendary Quality makes the Small pole almost as powerful as a Common Substation; while only occupying 1 Tile and being visually less intrusive than the Medium pole. I like to use them on Platforms for running Signal wires.
Re: Make Lamp in Electromagnetic Plant
Posted: Sat Oct 11, 2025 8:16 am
by CyberCider
computeraddict wrote: Fri Oct 10, 2025 8:27 pm
We can automate wood production in vanilla now, so... why not? It'd give a boost to one of silliest possible items to grind legendary for. (The other being burner miners, of course.)
It’s already a thing, small poles can be crafted in the EMP. Just to complete the suite of power poles.
Re: Make Lamp in Electromagnetic Plant
Posted: Sat Oct 11, 2025 3:16 pm
by Panzerknacker
i think it's cool if you CANNOT make lamps in the EMP. Assembling machine ftw.
Re: Make Lamp in Electromagnetic Plant
Posted: Sat Oct 11, 2025 3:33 pm
by mmmPI
Panzerknacker wrote: Sat Oct 11, 2025 3:16 pm
i think it's cool if you CANNOT make lamps in the EMP. Assembling machine ftw.
[Moderated by Koub : Off topic]
It would be very nice indeed if lamps were made in EM plants

that's very much the theme
Re: Make Lamp in Electromagnetic Plant
Posted: Sun Oct 12, 2025 6:35 am
by Panzerknacker
[Moderated by Koub : Off topic]
Re: Make Lamp in Electromagnetic Plant
Posted: Sun Oct 12, 2025 7:01 am
by mmmPI
[Moderated by Koub : Off topic]
Re: Make Lamp in Electromagnetic Plant
Posted: Sun Oct 12, 2025 8:45 am
by Koub
[Koub] Below this post, anyone attacking each other instead of discussing the balancing suggestion will get themself a 1 week ban
Re: Make Lamp in Electromagnetic Plant
Posted: Sun Oct 12, 2025 9:29 am
by mmmPI
If there are no rationnal arguments against the proposition but only opinions it makes it clear that the balancing isn't what's being discussed imo
Re: Make Lamp in Electromagnetic Plant
Posted: Sun Oct 12, 2025 1:29 pm
by Koub
Opinions are a perfectly valid contribution. I may think adding lamps in the EM plant would be cool. Or I may think the opposite. Both are opinions, and both would be valid.
I personnally don't really care, or more precisely I haven't had the opportunity to test 2.0 ans space age yet, and now that 2.1 is closer than it has ever been, I'd rather wait for it, and get the ultimate Factorio, experience with all the good stuff that will inevitably come with 2.1, and make it a better Factorio than the 2.0.
But this is borderline off topic, so the last thing I will tell is that "Both would be OK for me".
Re: Make Lamp in Electromagnetic Plant
Posted: Sun Oct 12, 2025 2:07 pm
by mmmPI
Koub wrote: Sun Oct 12, 2025 1:29 pm
Opinions are a perfectly valid contribution. I may think adding lamps in the EM plant would be cool. Or I may think the opposite. Both are opinions, and both would be valid.
I personnally don't really care, or more precisely I haven't had the opportunity to test 2.0 ans space age yet, and now that 2.1 is closer than it has ever been, I'd rather wait for it, and get the ultimate Factorio, experience with all the good stuff that will inevitably come with 2.1, and make it a better Factorio than the 2.0.
But this is borderline off topic, so the last thing I will tell is that "Both would be OK for me".
I do understand what you are saying, my point being that a repeated opinion by the same person doesn't provide any more usefulness than the first one time it was expressed considering the case that it could be subjective irrationnal and unjustified, whereas something like a rationnal argument may highlight valid points that could have been missed by previous users in the discussion.
Regarding the balancing, it's not just a subjective opinion of wether i like or i don't like, imo, because it could be your opinion that you like things "unbalanced". That's a valid opinion of course, or you can have the opinion that you don't like something that is perfectly balanced, that's also an opinion. But repeating "i don't like, i don't like i don't like" doesn't provide the beginning of an argument regarding the balancing. Is it balanced or not ? how does that impact the balance of the game ? Could you use the lamp made in EM plant for something that would be undesirable, unforeseen consequences ?
When asking for something that i may have missed that could make me change my opinion regarding the balance of the topic, i'm not asking for someone to give me their opinion on something different than the balancing (again), because that contribute not much to the debate (it's just a repetition of something definitely not unforeseen on the internet

) that's why i tried to explain what would constitute an argument, by opposition to an opinion. So far there were no "argument" that were develop against the suggestion, only "opinions", which makes me think that it's not a balance problem, the introduction of the lamp receipe in the EM plant doesn't seen to have potential unforeseen consequences, as if you explore the potential of using the recipe there's nothing for which it would be useful or superior in any way to other recipe that would yield better results and are currently available apart from making quality lamp themselvess which was expressed as fairly useless or something already.
There are many ways to use recyclers, so maybe i missed a thing that is a rationnal method to use the recipe, i would consider that before anyone's opinion, because that's more valid to me , in the sense of something that would demonstrably be changing the balance of the game being expressed by one indvidual holds more significance than their opinion. Since it would be rationnal and justified, it would be reproductible by anyone and hold more consequences in my mind than a single indvidual repeating their opinion.
In the absence of such reasonning i'm inclined to conclude that it is a matter of opinion and not balance. If it's not better in any way, and someone don't like it, they can just not use it, whereas if it was a balance argument they could feel compelled to use the "superior" newly introduced recipe, but this is not the case here it seems so when i conclude that there is no "argument" against the proposition, i'm omiting the "opinions" because i feel there's always negative opinions for everything, but they are not susceptible to be handled by a modification in the proposition as would bbe the case for a logical argument of good quality.