Re: Friday Facts #91 - Being the evil guy
Posted: Fri Jun 19, 2015 10:08 pm
Excuse me, what is the "whole platform building", is it the the rocket launcher?
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No, the rocket building is done and prepared. The platform building is this: http://www.factorio.com/blog/post/fff-74jerrycheng wrote:Excuse me, what is the "whole platform building", is it the the rocket launcher?
Thanks.kovarex wrote:No, the rocket building is done and prepared. The platform building is this: http://www.factorio.com/blog/post/fff-74jerrycheng wrote:Excuse me, what is the "whole platform building", is it the the rocket launcher?
I can't see what good those Combinators will do, if I'm not able to measure how much percentage charge is in my Accumulators, or how percentage-filled my various oil type Tanks are.vedrit wrote:I can only speak for myself, but I don't mind waiting if it means more sensor and logistic network stuff. Those are really important to me, and I have been really excited for those.
Is there a list, anywhere, of all the stuff that's going to be in alpha 12? I watched a video by Negative Root yesterday (I think it was him), and he said some stuff about alpha 12 that was totally new to me, which is very odd since I tend to read the dev blogs religiously (yeah, I'm one of those F5 guys too).SomeDuder wrote:Ehhh, as long as the rest of the stuff makes it in, it'll be a release worth waiting for. Hope no other delays pop up!
Yeah. I'd be happy to wait until freakin' late September, even, for alpha 12. As long as I get my Sensors. That's what I'm horny for. Combinators alone, what can they do...?MasterBuilder wrote:I, too, would rather wait an extra month or two for 0.12 to not have these features cut (delayed to 0.13 or whatever).
0.13 just seems like such a long ways away.
Make lamps blink in funny ways.Peter34 wrote:Combinators alone, what can they do...?
I believe that 0.11 was really an exception because of the multiplayer and determinism fixing.Peter34 wrote:Edit: Mainly I'm concerned that I'll have to wait 3-8 months for alpha 13, before I get those sensors. The wait time from alpha 11.0 to alpha 12 was really, really long, something like 8 months I think, and that's when I signed up for this boat, so I have no idea how long alpha 10, 9, 8 and 7 took.
Agree with this. It seems like too much is being stuffed into the 0.12 update and its too big of a jump. Whatever comes out will be subject to the Kovarex effect, so each individual update will eventually be high quality and extremely stable.Cordylus wrote:In my opinion smaller, more frequent updates are better then rare, big ones.
I think you've got the right approach Kovarex. You should chop up the roadmap and reduce the overall size of each of the updates. Leave the combinator stuff until after the endgame is in. Give us the optimizations as soon as possible. Trains into the network after the optimizations but before endgame.Kovarex in FF#91 wrote:but we really need to stay realistic and avoid over-ambitious release plans.
Or at least moddable functionality to add the sensorsdeef0000dragon1 wrote:I am going to say this straight forward. Don't half-ass the release. Add the sensors. Don't make us wait until 6 months later to use the Full functionality of it. Add something, PLEASE. I know its a lot, but knowing how you operate, I am willing to wait the extra two or three weeks for this release, instead of having to wait 6 months for the final part of a REALLY cool feature. Thanks
deef0000dragon1 wrote:I am going to say this straight forward. Don't half-ass the release. Add the sensors. Don't make us wait until 6 months later to use the Full functionality of it. Add something, PLEASE. I know its a lot, but knowing how you operate, I am willing to wait the extra two or three weeks for this release, instead of having to wait 6 months for the final part of a REALLY cool feature. Thanks
We can't wait til you get your hands on it eitherJamesOFarrell wrote:For the people who want sensors now there is a mod called Smart Circuit System. Thanks for letting us know what will make 0.12. I really look forward to getting my hands on it.
That's not the impression I get.orzelek wrote:My understanding is that we'll get some basic sensors - just not the fancy train based ones?
Peter34 wrote:That's not the impression I get.orzelek wrote:My understanding is that we'll get some basic sensors - just not the fancy train based ones?
A logistic train network is my dream. Not even Railroad Tycoon had dynamic rail system. If I could have stations call specific trains when conditions are met, I don't know if I'll ever play another game again.The combinators will be present, but no other sensors, switches or machines related to the circuit networks will make it to 0.12. We will have to wait for 0.13 with this.