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Re: [WIP][0.11.22] Homeworld

Posted: Fri May 13, 2016 10:37 pm
by Sacredd
How does the farm work?
I have connected the water, the soil changed, but nothing happens anymore.
(How can I get wheat?)

EDIT:
Found out I have just to wait longer.

Re: [WIP][0.11.22] Homeworld

Posted: Tue Jun 14, 2016 7:30 am
by Stevetrov
I love the concept of this mod and have a lot of fun playing it so far. I am up to teir 4.

However, I have had a couple of problems.

Firstly raw fish seems really hard to get in sufficient numbers. Every time I setup a load of fisheries, I get a load of fish for a while then the supply dries up. I think the problem is that the fish are disappearing.

I think that the levels of copper and iron required seem very reasonable, but the amount of oil and stone is rather high. Although of course with an infinite map, this isn't a game ender, it does feel that the balance is a bit out. In a recent marathon mod game I had over 4000 copper ore / min.

But all in all its a great mod. With a few tweets it could be awesome!

Re: [WIP][0.11.22] Homeworld

Posted: Thu Jun 30, 2016 5:38 pm
by Phantum
any chance this will be updated for .13?