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Re: [MOD 0.12.x]Logistic Turrets
Posted: Fri Apr 15, 2016 8:04 am
by Bl4ckmail
Qon wrote:version 0.1.2 of the mod. Factorio 0.12.29. Looking at the changelog I can see that you have made performance improvements since then but also removed the sniper turret. But thank you for your work and continued improvements, I'll update when the sniper turret returns :>
Yeah i am working on the new turrets but i am aving a hard time wiritng a migration script so it would be possible to port a world with the old version of the mod (you can port it whenn you only have the itmes but the entytis dont work)
Re: [MOD 0.12.x]Logistic Turrets
Posted: Thu Apr 28, 2016 11:59 pm
by Oldhard
Please compare dem in sniper with sniper MK1 in Bob
Re: [MOD 0.12.x]Logistic Turrets
Posted: Sun Jul 17, 2016 3:41 pm
by Semaphor
I'd love to see this mod get ported to 0.13
Re: [MOD 0.12.x]Logistic Turrets
Posted: Thu Aug 25, 2016 10:10 am
by malecord
Semaphor wrote:I'd love to see this mod get ported to 0.13
It's a trivial port but whilst the author works on the official version you can use my
tweaked version of his mod. Tested in 13.15 multiplayer
Re: [MOD 0.12.x]Logistic Turrets
Posted: Thu Sep 01, 2016 8:12 am
by Bl4ckmail
thank you malecord for uploading a port to 13.x i am still working on the complete rewrite for easy mod intregration(bob) und better performance. Thanks for the waiting should be finished soon.