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Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Sun Feb 10, 2019 8:32 pm
by rldml
I need this. +1
[0.17.4] Add zooming functionality to the blueprint preview
Posted: Sat Mar 02, 2019 4:16 pm
by Sauerkraut
Single tile entities in large blueprints get incredibly small and are really hard to click. The difference between a greyed out entity and a normal one is also kind of hard to see

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Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon Apr 15, 2019 10:39 am
by Jürgen Erhard
Let's give this a nudge, because I've wanted this for aaaaages.
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon Apr 15, 2019 11:55 pm
by SkiCarver
Agreed with the request for a zoom ... and also the ability to edit, even if that ability is limited (add/remove objects but without actual processing in the machines)
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon May 06, 2019 3:17 pm
by Tekillaa
Using "train station" Bp and more larger BP sometimes : +1
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Mon May 06, 2019 6:26 pm
by Qon
+1

Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Tue May 07, 2019 6:03 pm
by ssilk
I want to list my features of this suggestion:
- instead of current “edit”-mode a real editor (technically placing blueprint on empty surface), like the blueprint-lab mod.
- optionally: in that editor enable to stop time in the “real” world
- optionally: like in blueprint lab mod, give player possibility to test the blueprint. Or make it at least simple modable, so that new blueprint-editor-features can be added
- on that edit-surface give player the ability to place/delete any item she/he wants, instead of only delete/undelete
- place and save any other blueprint from here
- player on that surface works like in god-mode
- optionally: during a game this surface doesn’t forget until you clean it. When you enter that surface without clearing, you appear at a new place, but your old constructions are still there.
- optionally: provides mirroring-mode and helps solving problems with symmetry, provides shifting-mode for rails and shows/helps with those problems.
- shows theoretical max. usage/production of electricity, max. Item production/usage, min. Standby power...
- optionally: a mode to “write” letters down to the surface
- control slice, what screenshot of the blueprint will be taken
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Tue May 07, 2019 6:47 pm
by Ghoulish
Here's a blueprint I was wanting to edit. Can't feasably be done, x number of years we'll all have implants in our eyes to zoom in no doubt, but I think adding the option to the game will be far quicker

This is a really needed feature

Pretty please <3

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Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Wed May 29, 2019 6:36 pm
by SkiCarver
I want to tweak one constant combinator .... oh for a blueprint editor!!
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Wed Sep 23, 2020 4:19 pm
by Usul
Oh, this feature was not added.

Re: [0.17.4] Add zooming functionality to the blueprint preview
Posted: Fri Oct 09, 2020 11:29 am
by Usul
Yes, this is my biggest feature wish. Seems like something basic that is missing among all the great functionality of the blue print editor... it's not ergonmic not being able to zoom in to large blueprints in order to edit details. The map section of Train Interface supports zoom and pan... why not the bp? Please add for 1.1 or 1.x
Thanks!

Re: [0.17.4] Add zooming functionality to the blueprint preview
Posted: Sat Oct 10, 2020 5:35 am
by ssilk
What’s would add most gameplay-value is a blueprint editor. Like the blueprint editor mod (which sucks when you try to edit big bp).
Re: [0.17.4] Add zooming functionality to the blueprint preview
Posted: Sat Oct 10, 2020 11:45 am
by Sad_Brother
Hm.
If Tips and Tricks would become so powerful and interactive as mentioned in FFF would it be possible to edit BP in that interactivity?
Just a thought.
Suggestion: The ability to zoom in on blueprints for editing
Posted: Sat Feb 27, 2021 2:54 am
by MassiveDynamic
TL;DR
Blueprints are great; editing them is a hassle; zooming would help.
What ?
Once you create a blueprint, editing is quite tedious. It would help if it was possible to zoom in on a blueprint while you are editing.

- Screenshot (120).png (1.51 MiB) Viewed 7501 times
Why ?
In the image you can see my cousin's city block; it's wonderful, but it has a few small flaws that I can't see while holding the blueprint. I hope that I am not alone in this.
Thank you, whether or not this is considered.
Re: Suggestion: The ability to zoom in on blueprints for editing
Posted: Sun Feb 28, 2021 5:25 am
by ssilk
There is a vast cloud of ideas around a
blueprint editor.
Re: Suggestion: The ability to zoom in on blueprints for editing
Posted: Sun Feb 28, 2021 7:14 am
by Optera
Would be quite easy if done similarly to tipps:
An edit button teleports into a world filled with lab tiles with the blueprint pre built
A Save button takes you back and saves the updated blueprint
Re: Suggestion: The ability to zoom in on blueprints for editing
Posted: Sun Feb 28, 2021 7:31 am
by ssilk
Well, there is a mod
https://mods.factorio.com/mod/Blueprint-Editor
https://mods.factorio.com/mod/Kux-BlueprintEditor
Dunno, how that works, but it looks more like a blueprint filter. And it makes me suspicious,that the second is marked as republished from the first.
And there was a mod
https://mods.factorio.com/mod/Edit-Blueprints
I remember this one, that was, what we are talking about here, but it had real problems with bigger blueprints.
Zoom in blueprints
Posted: Tue Mar 02, 2021 11:14 am
by AdamK
With big blueprints it is hard to remove things by hand. Zoom would help with that.
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Thu Mar 04, 2021 7:00 am
by ssilk
it took me 5 seconds to find a similar thread, but 30 to merge that post into this older one — ssilk
Re: Blueprint Edit - Ability to Zoom In/Out
Posted: Sat Mar 06, 2021 4:13 am
by foamy
Pan and zoom controls for blueprints would be a fantastic QoL change. Particularly if you're working with things like train stations or nuclear plants.