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Re: Version 0.11.3
Posted: Tue Nov 18, 2014 12:46 pm
by Boogieman14
FAILURE: 44 out of 59 tests failed (274 failures).
Test time: 12.96 seconds.
Are you only logging this info to stdout? At least I couldn't find a logfile anywhere in the factorio directory structure. I added some redirects to the batchfile, the outputs are attached.
This is on a Windows 7 SP1 x64 (it's actually an office machine, a Dell Optiplex

). If you need any more details, I'll be happy to provide them.
Re: Version 0.11.3
Posted: Tue Nov 18, 2014 1:58 pm
by kovarex
Thanks for the logs, that is quite strange. I can't get much more out of it, but we should add an option to put all the saves that differ in some folder, so we can check what exactly went different on the machine.
These tests mean, that you would probably have constant desyncs with our computers, and we are trying to solve that.
Re: Version 0.11.3
Posted: Tue Nov 18, 2014 2:41 pm
by cpy
I'm not sure what to post so i just dump this file.
Windows 7 64bit SP1
Ci7 4770k CPU, i don't know what else might be relevant.
FAILURE: 44 out of 59 tests failed (274 failures).
Test time: 8.32 seconds.
We have same amount of failed tests, me and boogieman have simmilar pcs lol.

Re: Version 0.11.3
Posted: Tue Nov 18, 2014 4:04 pm
by kovarex
Ok, so I'm almost sure, this is just is caused, by me forgetting to mention the update of the tests folder in the automated updater (actually in script that makes it).
In other words, the tests were not updated from 0.11.2 to 0.11.3 could you please try to download fresh game 0.11.3 and run the tests?
Re: Version 0.11.3
Posted: Tue Nov 18, 2014 4:40 pm
by cpy
Downloaded 5 minutes ago from experimental branch, did test, i got exactly same results except different time in length (few ms longer). Same file size as yesterday.
Re: Version 0.11.3
Posted: Tue Nov 18, 2014 5:13 pm
by Boogieman14
Yeah, same here, same endresults. I'll attach them anyway, in case you wish to compare.
Re: Version 0.11.3
Posted: Tue Nov 18, 2014 6:55 pm
by kovarex
Hmm, ok so at least the tests might help us to find the desynchronisations in the future.
I will add extended dumps, so the test will make the saves of the different situations, so people can send them to me and I can try to find out, what is different.
This will be prepared for 0.11.4
Re: Version 0.11.3
Posted: Tue Nov 18, 2014 7:10 pm
by miila_cz
My test results on Windows 7 Pro. 64-bit SP1, AMD Phenom II 965, 4GB RAM, GeForce GTX 650 Ti (2GB)
Re: Version 0.11.3
Posted: Tue Nov 18, 2014 10:48 pm
by Boogieman14
kovarex, would it also be helpful to you to have output of these tests from both 32- and 64 bit versions on the same PC?
Re: Version 0.11.3
Posted: Mon Nov 24, 2014 3:47 pm
by MF-
@Kovarex:
Did you run the tests on your computers using the RELEASE build?
(Just asking :p)
Re: Version 0.11.3
Posted: Mon Nov 24, 2014 6:43 pm
by kovarex
Yes, I did ran the tests from the release packages as well. And they worked fine. This will be resolved in the next version, I believe it will be something trivial once I get the results.
Re: Version 0.11.3
Posted: Mon Nov 24, 2014 7:40 pm
by GewaltSam
May I ask if you guys are on track of that pesky multiplayer desync on big maps? We got a pretty amazing factory on hold until it's fixed

Re: Version 0.11.3
Posted: Mon Nov 24, 2014 8:50 pm
by kovarex
There are currently 6 desync bugfixes prepared for 0.11.4 release, some of them can happen quite often.
We developed better ways of detecting these, and we are adding more tests as well, so I believe the next release will be much more stable.
The release is planned on the next thursday - 4.12.2014, as we also have to go through the non-multiplayer bugs as well and try to fix as many as possible.
Re: Version 0.11.3
Posted: Mon Nov 24, 2014 9:17 pm
by LordFedora
Just a question, are you planning on including some method for us to analyze the desynced maps to determine what caused them (to help with mods/just remove it as a stop-gap)?
Re: Version 0.11.3
Posted: Mon Nov 24, 2014 9:19 pm
by kovarex
There is already a code, that downloads the desynced version of the map and makes package of both maps, so we can check the differences, but it is deactivated now. We will include it when the core game is more stable and we will be looking for the rarer bugs (and mod related bugs).
Re: Version 0.11.3
Posted: Sat Nov 29, 2014 12:09 pm
by roman566
Is it only me or more people have those weird names like "unknown key: technology-name.automation-2"?
Re: Version 0.11.3
Posted: Tue Dec 02, 2014 1:26 pm
by Slooney3
When I install this update can I still open my old factory? I don't want to lose it.

Re: Version 0.11.3
Posted: Tue Dec 02, 2014 1:52 pm
by cube
roman566 wrote:Is it only me or more people have those weird names like "unknown key: technology-name.automation-2"?
What language?
Re: Version 0.11.3
Posted: Tue Dec 02, 2014 1:52 pm
by cube
Slooney3 wrote:When I install this update can I still open my old factory? I don't want to lose it. :?: :?:
Yes, it will work.
Re: Version 0.11.3
Posted: Tue Dec 02, 2014 1:59 pm
by Slooney3
Ok, I downloaded it and installed it but now it just goes into demo mode. What am I doing wrong? file name is "setup_factoriodemo_x64_0.10.12"