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Re: Configurable Decoration Removal
Posted: Tue Jun 01, 2021 11:06 am
by eradicator
ssilk wrote: Tue Jun 01, 2021 6:47 am
Btw. I was a little bit surprised by the number of mods around this subject. That’s a clear sign that there is a demand for this.
Just a few days ago I posted a
command to remove decoratives from concrete in already existing worlds.
But this won't ever be a vanilla "setting". Each tile type has a seperate deco-removal probability. And vanilla doesn't even have "Startup" type settings like mods do. It's also not good game-play to just make it a setting. Imho if it ever happens it will be a capsule or robot based solution, or a permanent change.
Re: Configurable Decoration Removal
Posted: Tue Jun 01, 2021 5:09 pm
by NotRexButCaesar
ssilk wrote: Tue Jun 01, 2021 6:47 am
I’m not sure, what you mean, notrexbutcaesar. That’s of course the minimal precondition and as far as I can see, the mods does that. It’s simple and should work out of the box.
The original post made me think that it would be a setting that adjusts the percentage of decoratives removed. It couldn’t be a setting like the other settings because it would have to be the same for all other players on a server (making it good as a mod.)
Re: Configurable Decoration Removal
Posted: Wed Jun 02, 2021 9:27 pm
by AWildTyphlosion
How about just changing it to a straight solid, 100%. Realistically, when pouring concrete you cover everything. It doesn't make sense for there to be anything left. Yeah, life can grow after, but again, it's just annoying and ruins aesthetics.
Mods disable achievements, which is my main complaint.
eradicator wrote: Tue Jun 01, 2021 11:06 am
Just a few days ago I posted a
command to remove decoratives from concrete in already existing worlds
Won't this disable achievements?
Re: Configurable Decoration Removal
Posted: Wed Jun 02, 2021 10:23 pm
by NotRexButCaesar
AWildTyphlosion wrote: Wed Jun 02, 2021 9:27 pm
Won't this disable achievements?
Commands completely disable achievements.
Mods don’t disable achievements, but they switch to a separate modded achievement list and prevent steam from saving them.
Re: Configurable Decoration Removal
Posted: Thu Jun 03, 2021 12:17 pm
by AWildTyphlosion
NotRexButCaesar wrote: Wed Jun 02, 2021 10:23 pm
prevent steam from saving them.
Literally disabling achievements for steam users.
Re: Configurable Decoration Removal
Posted: Thu Jun 03, 2021 6:52 pm
by NotRexButCaesar
AWildTyphlosion wrote: Thu Jun 03, 2021 12:17 pm
NotRexButCaesar wrote: Wed Jun 02, 2021 10:23 pm
prevent steam from saving them.
Literally disabling achievements for steam users.
You still get the achievement in the game, steam just won’t display that you did.
Remove plants from floor tiles
Posted: Sat Nov 30, 2024 3:09 am
by dodther
Vegetation on a concrete floor looks terrible.

- 2024-11-30_12-59-52.png (3.29 MiB) Viewed 1435 times
Re: Remove plants from floor tiles
Posted: Sat Nov 30, 2024 3:50 am
by fryyyy
A "workaround" for this is repeatedly placing and removing the floor tiles. Each time you place floor (or buildings) there's a small chance to remove the plant so eventually you will clear the area.
Re: Remove plants from floor tiles
Posted: Sat Nov 30, 2024 8:36 am
by AileTheAlien
IMO
this mod should just be standard.

Re: Remove plants from floor tiles
Posted: Sun Dec 01, 2024 10:33 am
by dodther
I know about this mod, but having such a flaw in the game is terrible.
Re: Doodads and plants over concrete floors :(
Posted: Thu Dec 05, 2024 4:23 pm
by Koub
[Koub] Merged several threads requesting a reliable way of removing doodads and decoratives by paving.
Re: Doodads and plants over concrete floors :(
Posted: Thu Dec 05, 2024 4:52 pm
by armagin
Want to throw my support behind this one. It really visually looks quite terrrible, especially on Gleba.
Re: Doodads and plants over concrete floors :(
Posted: Thu Dec 05, 2024 5:24 pm
by Rseding91
Moving to won’t implement because it was specifically set that way by the graphics department.