Page 102 of 102

Re: Simple Questions and Short Answers

Posted: Wed Aug 13, 2025 12:02 pm
by mmmPI
RazoriZXC wrote: Wed Aug 13, 2025 6:32 am Hello, i have a problem wth space age quality selector in blueprints :any-quality: :not-enough-repair-packs:
basically i cant switch quality on any item in blueprint editor
2025-08-13 16-29-21.mp4
The video doesn't feature more than 1 second of things, which looks like some belts waiting to be upgraded by robots after someone use an upgrade planner on them. You may need to add more detailed description of the problem you face to receive help.

Re: Simple Questions and Short Answers

Posted: Wed Sep 03, 2025 6:49 am
by Hugorscht
Can i disable only Space Age Music ? I realy don´t like it. classic Music is the best music.

Re: Simple Questions and Short Answers

Posted: Wed Sep 03, 2025 10:18 am
by Shulmeister
Hugorscht wrote: Wed Sep 03, 2025 6:49 am Can i disable only Space Age Music ? I realy don´t like it. classic Music is the best music.
No, you would need a mod for this

Re: Simple Questions and Short Answers

Posted: Wed Sep 03, 2025 10:31 am
by Kyralessa
Hugorscht wrote: Wed Sep 03, 2025 6:49 am Can i disable only Space Age Music ? I realy don´t like it. classic Music is the best music.
You might be able to do it with this:

https://mods.factorio.com/mod/music_playlist_extender

I think you can just disable the Space Age tracks.

Re: Simple Questions and Short Answers

Posted: Thu Sep 04, 2025 12:12 pm
by Meridion
I have spaceship cargo on red signal, and requested item and amount on green signal. Want to send stop signal if there is equal or more of requested item already in cargo. Can't figure out logic :X

In example bellow, i want to send stop signal if solar panels in cargo reaches 50.
factorioproblem.png
factorioproblem.png (177.15 KiB) Viewed 652 times

Re: Simple Questions and Short Answers

Posted: Thu Sep 04, 2025 2:09 pm
by Nidan
Add a second condition: ... and Each[green] != 0. This reduces the matches to signals that are present on the green wire. Your current condition succeeds for most items, because the combinator is evaluated for each signal where Each[red] !=0 and/or Each[green] != 0 (and likewise Each[red+green] if you had used it); e.g. 5.0k stone brick[red] > 0 stone brick[green].

Re: Simple Questions and Short Answers

Posted: Thu Sep 04, 2025 3:01 pm
by Meridion
Works like a charm. Ty for explanation and help <3

Re: Simple Questions and Short Answers

Posted: Fri Sep 05, 2025 1:42 am
by Meridion
Somebody just joined my serwer and pasted this ABNOMINATION. There are no mods on server, just vanilla Space Age.

HOW THE HELL YOU DO THAT?! My mind is broken. When we got diagonall inserters and how do you place them? I tried to copy it, and it works! What kind of magic is that. How you do that? Pls, my mind is crumbling i can't sleep.
diagonalinserters.png
diagonalinserters.png (731.98 KiB) Viewed 582 times

Re: Simple Questions and Short Answers

Posted: Fri Sep 05, 2025 2:14 am
by mmmPI
Meridion wrote: Fri Sep 05, 2025 1:42 am Somebody just joined my serwer and pasted this ABNOMINATION. There are no mods on server, just vanilla Space Age.
HOW THE HELL YOU DO THAT?! My mind is broken. When we got diagonall inserters and how do you place them? I tried to copy it, and it works! What kind of magic is that. How you do that? Pls, my mind is crumbling i can't sleep.
Someone used an ancient and forbidden technique to edit the blueprint with some text editor before making it a bluestring again

Re: Simple Questions and Short Answers

Posted: Sat Sep 06, 2025 6:38 pm
by Jap2.0
mmmPI wrote: Fri Sep 05, 2025 2:14 am
Meridion wrote: Fri Sep 05, 2025 1:42 am Somebody just joined my serwer and pasted this ABNOMINATION. There are no mods on server, just vanilla Space Age.
HOW THE HELL YOU DO THAT?! My mind is broken. When we got diagonall inserters and how do you place them? I tried to copy it, and it works! What kind of magic is that. How you do that? Pls, my mind is crumbling i can't sleep.
Someone used an ancient and forbidden technique to edit the blueprint with some text editor before making it a bluestring again
Huh... I'm surprised that's not validated on import.