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Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Tue Mar 08, 2016 5:40 pm
by devilwarriors
Server crashed.

added you to steam btw.. name is jF

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Tue Mar 08, 2016 5:43 pm
by devilwarriors
roy7 wrote:I put together a batch of mods we could try on the next world if you want, it'd be dytech based instead of bobs. It's a port of Dytech to v12 by Buggi, so not the latest Dytech, but should be pretty stable. Note that Dytech-War is legit hard and in solo I had my base overrun a number of times and only barely survived by using auto saves and laying down walls in the areas attacks were about to come from. So the chance of failure would be real. Could play without Dytech-Warfare, but maybe having a chance of losing would be more thrilling? ;)
can you upload a zip so we can test them in solo first? maybe suggest one too

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Tue Mar 08, 2016 7:58 pm
by roy7
devilwarriors wrote:can you upload a zip so we can test them in solo first? maybe suggest one too
I'll shoot you a link when I get home tonight. :)

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Tue Mar 08, 2016 11:30 pm
by roy7
https://www.sugarsync.com/pf/D013522_05838055_6663690

Try that link and see if it works. :)

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 8:13 am
by devilwarriors
once again it didn't come back after reboot time.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 8:18 am
by NoPantsMcDance
devilwarriors wrote:once again it didn't come back after reboot time.
It appears to be working. Give the server atleast 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 5:00 pm
by devilwarriors
NoPantsMcDance wrote:
devilwarriors wrote:once again it didn't come back after reboot time.
It appears to be working. Give the server atleast 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.
To be fair I gave it a good 13 mins.. but It worked fine when I tried back 45 mins later.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 7:58 pm
by NoPantsMcDance
devilwarriors wrote:
NoPantsMcDance wrote:
devilwarriors wrote:once again it didn't come back after reboot time.
It appears to be working. Give the server atleast 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.
To be fair I gave it a good 13 mins.. but It worked fine when I tried back 45 mins later.
Hmm odd. Did you happen to modify and of the mods and forget about it btw? Orbital cannons seems to hate you and goes crazy with desyncs.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 9:06 pm
by devilwarriors
NoPantsMcDance wrote:
devilwarriors wrote:
NoPantsMcDance wrote:
devilwarriors wrote:once again it didn't come back after reboot time.
It appears to be working. Give the server at least 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.
To be fair I gave it a good 13 mins.. but It worked fine when I tried back 45 mins later.
Hmm odd. Did you happen to modify and of the mods and forget about it btw? Orbital cannons seems to hate you and goes crazy with desyncs.
Haven't had any with this mod, when I was alone last night I wiped like 50-70 bases without lag or desync.. there some other guy that was desyncing like crazy each time I was launching a new rocket, but it was working really well after he left.

No I haven't modified any mod, I have a duplicate copy of the game folder for that.. might have unzipped one but it was the planes mod.

Haven't had any desync for the rest of the day after the server crashed in the morning. Only that other dude that was desyncing with rocket launch.

btw smart train is trowing a lot a error for a mod we don't use, would be nice to remove it.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 10:26 pm
by roy7
Anyone try my mod pack? :)

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 10:44 pm
by devilwarriors
roy7 wrote:Anyone try my mod pack? :)
why do you only have 3 of the DyTech modules?

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 10:55 pm
by roy7
devilwarriors wrote:
roy7 wrote:Anyone try my mod pack? :)
why do you only have 3 of the DyTech modules?
Which are missing? I never used Dynamic.

Edit: There are 5, Core Power War Machine Dynamics. I have 4 of those, I don't use Dynamics.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Wed Mar 09, 2016 11:49 pm
by devilwarriors
roy7 wrote:
devilwarriors wrote:
roy7 wrote:Anyone try my mod pack? :)
why do you only have 3 of the DyTech modules?
Which are missing? I never used Dynamic.

Edit: There are 5, Core Power War Machine Dynamics. I have 4 of those, I don't use Dynamics.
When I look at the dytech github repo I see there:

MAIN-DyTech-Dynamics
MAIN-DyTech-Machine
MAIN-DyTech-Metallurgy
MAIN-DyTech-Power
MAIN-DyTech-Science
MAIN-DyTech-War
MAIN-DyTech-World

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Thu Mar 10, 2016 12:12 am
by roy7
Some of that is newer, part of the new version he's doing that I haven't played. I like the "classic" Dytech that was around in v11, but wasn't ported to v12 for many many months until Buggi finally did it. The new stuff is very alpha and not all that tested so far as I can tell. I'll give that months to age before I try it out.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Thu Mar 10, 2016 4:12 am
by tetryon
New map with new mods (thanks roy7!). Enjoy!

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Thu Mar 10, 2016 5:49 am
by roy7
tetryon wrote:New map with new mods (thanks roy7!). Enjoy!
Lets see if we survive!

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Thu Mar 10, 2016 6:01 am
by roy7
Oops, looks like a debug GUI option in CORE-DyTech-Core_1.3.3.zip control.lua needs toggled to false.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Fri Mar 11, 2016 5:11 am
by tetryon
Slightly updated modpack.
Change: MAIN-DyTech-Power_1.1.5 (removed debug)
Added: RailTanker_1.1.2

Either manually swap out Power and add, or just wipe everything and redownload.

Mod list: http://sugaming.us/games/factorio%20mods
You can download all the mods used on the server at http://www.sugaming.us/downloads/mods.zip *Updated 3/11/16*

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Fri Mar 11, 2016 11:59 am
by NoPantsMcDance
Alright so next map I'm going to remove the ability to use bots. I'm curious to see how some of your guys play style with change.

Re: [Mods|0.12.26|US] MP Dedicated Server

Posted: Fri Mar 11, 2016 10:51 pm
by roy7
In vanilla some people don't use bots anyway, but in Bob's it will be harder to make blue science. That'd be interesting. :)

Whenever we do another map down the road, I'd like to request Uranium Power. Never tried that.