Re: [Mods|0.12.26|US] MP Dedicated Server
Posted: Tue Mar 08, 2016 5:40 pm
Server crashed.
added you to steam btw.. name is jF
added you to steam btw.. name is jF
www.factorio.com
https://test.forums.factorio.com/
can you upload a zip so we can test them in solo first? maybe suggest one tooroy7 wrote:I put together a batch of mods we could try on the next world if you want, it'd be dytech based instead of bobs. It's a port of Dytech to v12 by Buggi, so not the latest Dytech, but should be pretty stable. Note that Dytech-War is legit hard and in solo I had my base overrun a number of times and only barely survived by using auto saves and laying down walls in the areas attacks were about to come from. So the chance of failure would be real. Could play without Dytech-Warfare, but maybe having a chance of losing would be more thrilling?
I'll shoot you a link when I get home tonight.devilwarriors wrote:can you upload a zip so we can test them in solo first? maybe suggest one too
It appears to be working. Give the server atleast 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.devilwarriors wrote:once again it didn't come back after reboot time.
To be fair I gave it a good 13 mins.. but It worked fine when I tried back 45 mins later.NoPantsMcDance wrote:It appears to be working. Give the server atleast 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.devilwarriors wrote:once again it didn't come back after reboot time.
Hmm odd. Did you happen to modify and of the mods and forget about it btw? Orbital cannons seems to hate you and goes crazy with desyncs.devilwarriors wrote:To be fair I gave it a good 13 mins.. but It worked fine when I tried back 45 mins later.NoPantsMcDance wrote:It appears to be working. Give the server atleast 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.devilwarriors wrote:once again it didn't come back after reboot time.
Haven't had any with this mod, when I was alone last night I wiped like 50-70 bases without lag or desync.. there some other guy that was desyncing like crazy each time I was launching a new rocket, but it was working really well after he left.NoPantsMcDance wrote:Hmm odd. Did you happen to modify and of the mods and forget about it btw? Orbital cannons seems to hate you and goes crazy with desyncs.devilwarriors wrote:To be fair I gave it a good 13 mins.. but It worked fine when I tried back 45 mins later.NoPantsMcDance wrote:It appears to be working. Give the server at least 5 mins for restart as the amount of mods we are currently running SIGNIFICANTLY slows startup times as well as shutdown time.devilwarriors wrote:once again it didn't come back after reboot time.
why do you only have 3 of the DyTech modules?roy7 wrote:Anyone try my mod pack?
Which are missing? I never used Dynamic.devilwarriors wrote:why do you only have 3 of the DyTech modules?roy7 wrote:Anyone try my mod pack?
When I look at the dytech github repo I see there:roy7 wrote:Which are missing? I never used Dynamic.devilwarriors wrote:why do you only have 3 of the DyTech modules?roy7 wrote:Anyone try my mod pack?
Edit: There are 5, Core Power War Machine Dynamics. I have 4 of those, I don't use Dynamics.
Lets see if we survive!tetryon wrote:New map with new mods (thanks roy7!). Enjoy!