Re: [Mods|0.12.26|US] MP Dedicated Server
Posted: Fri Mar 11, 2016 11:48 pm
Uranium power could probably be easily added to the current map. It will spawn 2 types of ore. The production chain is fairly long and complex.
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Map is fun and going well, I'd rather not mess with it.Terra_Incognito wrote:Uranium power could probably be easily added to the current map. It will spawn 2 types of ore. The production chain is fairly long and complex.
me and IKCharlie are also getting desync in loop and been trying to play for the last few hours. I just been able to connect and not get desync but charlie is still getting them.Robot721 wrote:P.A2B here. This has been my first time playing modded Factorio and its absolutely awesome. Dytech is the bomb.
However.... starting last night I have been able to connect to it. I checked and no one else is playing; I current get that desync error and it keeps doing that over and over, so I am unable to connect (at least for more than 5 seconds). Not sure what is causing this.
Download the modpack again or head here https://github.com/Blu3wolf/Treefarm-Lite/releasesRobot721 wrote:Where would I be able to get the new treefarm? I found this but it didn't seem to do it:
http://www.mediafire.com/download/kc9kp ... _0.3.2.zip
Thanks. And yeah, it doesn't seem to fix the problem my friend. I mean.... if we need to restart the server, I have no issue with it. The beginning phases of building are my favorite part, personally.NoPantsMcDance wrote:Download the modpack again or head here https://github.com/Blu3wolf/Treefarm-Lite/releasesRobot721 wrote:Where would I be able to get the new treefarm? I found this but it didn't seem to do it:
http://www.mediafire.com/download/kc9kp ... _0.3.2.zip
If it still doesn't work you might want to go back to my prior Treefarm-Lite version. It was ported by Buggi (who did the Dytech port we're playing) specifically for use with Dytech. I wouldn't feel comfortable throwing the new Treefarm in there which is why i didn't suggest it except for future maps.NoPantsMcDance wrote:Updated treefarm. Give it a try.
It's just removed for now.roy7 wrote:If it still doesn't work you might want to go back to my prior Treefarm-Lite version. It was ported by Buggi (who did the Dytech port we're playing) specifically for use with Dytech. I wouldn't feel comfortable throwing the new Treefarm in there which is why i didn't suggest it except for future maps.NoPantsMcDance wrote:Updated treefarm. Give it a try.
I got rolling desyncs so I got tetryon to remove the moduleinserter mod which had been throwing lots of errors and it seems to have solved the issue for me. Maybe you could try again?Robot721 wrote:I would have joined over the last couple days, but I can't avoid the desync error anymore. Roy can correct me if I'm wrong, but I believe he is having the same issues.