macdjord wrote: Mon Apr 06, 2026 8:19 am
Let me explain this one more time: My nuclear power plant is the
main power source for my entire base. If I cut off the turbines from the main power grid, my whole base instantly goes into a massive brownout, as 0.5GW of solar panels try to supply a 4GW base. Therefore, any solution that involves controlling steam generation using a power switch is
completely effing useless to me.
Thank you for patience, i do understand/feel that you mention here a more specific case than the scope of the suggestion whereas when i mentionned the use of power switch it was more related to general use cases when the offshore pump doesn't provide the same ability for control, like for boilers / steam engine. It can also be adapted to nuclear for back up solar, you mentionned it first, and i just made a demo setup for it.
macdjord wrote: Mon Apr 06, 2026 8:19 am
Yes, there are plenty of cases where a power switch will solve the problem. However, this is not one of them.
Indeed the case you mention is specific, it is what brought me to the second part of my reasonning, why do you (imo) put yourself the constraint of keeping reactor hot "at all time" ? I understand it's not exactly that from your explanation, rather you want to keep the heat exchanger able to resume steam production "fast" from your conclusion :
macdjord wrote: Mon Apr 06, 2026 8:19 am
Thus, shutting off the heat exchangers allows the system to start up quickly on demand.
The conclusion is true imo, i agree, shutting off the heat exchanger allows the system to start up quickly and on demand. But also it's not "sufficient" to justify implementing the suggestion in a way, because you can "already" achieve that with method like Tertius shown :
viewtopic.php?p=690766#p690766 It doesn't use a power switch, it's a different method that is more suited than power switch for the case you mention but still doesn't require pumps.
In my understanding this part is the one where we diverge :
macdjord wrote: Mon Apr 06, 2026 8:19 am
[*]The reactors start producing heat again... but the heat exchangers can't produce any steam. They're all at 500º, and it takes time for the heat to get from the reactors to the exchangers.
[*]The rate at which heat flows between two object depends on the temperature differential between them. The first heat exchanger will
start to produce
some steam almost immediately, but it won't hit
full production - 10MJ of heat into 989.7 units of steam per second - until the temperature gradient between it and the reactor gets steep enough for 10MJ of heat to transfer into it ever second. Worse, the second heat exchanger won't even
start to heat up until then either, because the first exchanger will be consuming ~all the heat from the heat pipe before it can get any father down the row.
[*]As the reactors heat up, more and more heat exchangers come online, but each subsequent heat exchanger takes longer to do so, since more of the reactor's heat output is getting turned into steam instead of heating buildings up further. And meanwhile, the steam buffer is still dropping...
[/list]
See the problem? Now, if I instead shut off the heat exchangers:
to me this isn't a problem or i don't see it :
1) one way to deal with that is to have a steam buffer consequent enough that it will not run dry before all the heat exchanger can produce steam at full capacity again, it is easier to achieve if you "undersize" just a little the heat exchanger number compared to the reactor, to ease the propagation of heat to the last heat exchanger of the array. ( another would be to use a setup like Tertius posted ).
2)Another way to think of this to me is why ? why do you want to control when the heat exchanger generate steam ? isn''t that enough to control fuel in reactor ? sorry if you feel like you've explained this a lot, and i called it a "desire" rather than a "need" , because imo the wish to be able to control when the heat exchanger generate steam is not for the sake of it, it is rather because it allows fast and reactive nuclear power plant but i'm unsure of why if that is your only source of power. This is why i asked for the "compelling reason to keep reactor hot", i understand it's not reactor, but heat exchanger, but i still do not see the reasons as compelling, to me it feels like a part of a more general method to control the nuclear power plant, and such higher level of control can be achieved without it necessarily taking the form in practice of the kind of precise control on steam generation as you wish. And why would it be necessary to further control when steam is produced in a nuclear plant, if that is your only source of power ?
It's a bit of the same point, but 1) is more "can't you do that ?" (isn't that a working solution) whereas 2) is more why do you want the solution to be the way you want it to be ? ( what makes 'other solutions' to control power plant not satisfying').
macdjord wrote: Sun Apr 05, 2026 2:54 am
Yes, adding circuit control to heat exchangers would solve my use-case. That's why I linked
the thread suggesting just that both in the OP and in my previous reply to you. However, historically, the reactions of the devs to 'Can you add $CAPABILITY to $BUILDING?' has often been 'We could, but the fact that $BUILDING
can't do that is intentional game design', so I am
also pursuing the angle of asking them to restore an element of game balance that was thrown out of whack by a mechanics change.
I do feel adding circuit control to heat exchanger is exactly what you want to achieve in the most straightforward way. I see no objection to this. As you say maybe devs made it intentionnally this way for gameplay , or maybe it's a technical reason, maybe they havent considered it too much. I can't tell. I don't necessarily see objection to this suggestion like "no it should NOT be because .....", it's rather that i don't share the reasonning that leads to the conclusion as flawless i feel like 'hum" "this can be solved this way currently". or "but this is a self imposed constraint on the method to achieve a result that you can achieve in other way".
macdjord wrote: Mon Apr 06, 2026 8:19 am
mmmPI wrote: Sun Apr 05, 2026 11:55 pm
I believe this is out of topic and useless in the current discussion.
I understand there are no objections to using a power switch to control the steam power plant like in the posted setup.
Then you haven't been reading my posts, because I've been objecting to it ever since you first suggested it.
What you say doesn't appear off topic or useless, on the contrary, this wasn't adressed to you.
I have been reading in details the posts ! You have said that there are plenty of cases where using a power switch is fine, i posted a setup that illustrate it i believe. I dont believe there are objections to using a power switch to control the steam power plant LIKE IN THE POSTED SETUP. The setup works fine right ? it's not the same use case as you mention, but then it is the subject of my previous question, why ? why do you 'force yourself' into willing to control steam when more comonly people control just the fuel. (i'm not surprised players will come and say : but you don't need that as imo) There are "solutions" to replace the offshore pump logic, and to have reactive nuclear power plant. ( if you only have 1 source of power, obviously power switch leads to black out, but then what's the need to control steam generation ? and not just fuel ? ).
This is why i think more strongly of the other other suggestion and thank you for linking it. If you say "i want to control heat exchanger with circuit" it's only devs that are going to say wether or not it is intentionnal for the gameplay, and you can mention all the new puzzle possible as positive things to explore if it is implemented, whereas currently i don't share the reasonning that lead to suggesting reducing the buffer of the entity, i feel the use case isn't really convincing compared to the simpler : it would be like before for the duration of the buffered water. whereas you seem to say : "it's not possible", "there is only one method that involve pumps", which prompt players to post their setup.
Really no matter what setup people post, the suggestion has merits on its own. But if the posted setup "invalid" the reasonning that claim you have to use pumps, then it doesn't serve the suggestion properly.
I care maybe too much about those things, sorry ^^