Re: [0.14] Reactors
Posted: Mon Oct 17, 2016 7:21 am
Supercheese has added Reactors compatibility to it, so you can just update to the latest version (1.1.5) instead.
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Loving those screen, what mod is that?OdinYggd wrote:No-Waste Nuclear
Looks like Nixie Tubes by Justarandomgeek.AlphaLima wrote:Loving those screen, what mod is that?OdinYggd wrote:No-Waste Nuclear
Nice setup. 8.4GW if I didn't miscount. Does it work completely without cooling towers?fps_holland wrote:Power Plant C
The fluid temperature signal doesn't get multiplied, only rounded.Optera wrote:I'd also like to have a little more precision on temperature signals. I know it's not pretty multiplying temp by 100 before rounding it to int.
Code: Select all
17.855 Error Util.cpp:57: Path __Nucular__/graphics/icons/uranium-ore-icon.png does not match any mod.
GotLag wrote:What other mods do you have installed? That error is from another mod being stupid and using a hard-coded path when it detects uranium-ore.
Edit: the full list of mods please
Code: Select all
{
"mods": [
{
"name": "base",
{
"name": "blueprint-string",
{
"name": "fluid-temperature-combinator",
{
"name": "TheFatController",
{
"name": "ambientjamsmod-tangerinemusiclabs",
{
"name": "AutoDeconstruct",
{
"name": "auto deconstruct loot",
{
"name": "autofill",
{
"name": "Bergius_Process",
{
"name": "BetterFluidColors",
{
"name": "BetterIcons",
{
"name": "Bio_Industries",
{
"name": "Blueprint_Flipper",
{
"name": "bobconfig",
{
"name": "bobinserters",
{
"name": "boblibrary",
{
"name": "Bottleneck",
{
"name": "BridgeRailway",
{
"name": "circuit-network-switch",
{
"name": "Crafting_Speed_Research",
{
"name": "EmdotHUDCombinator",
{
"name": "Equalizer_Chests",
{
"name": "EvoGUI",
{
"name": "Expanded_Robot_Tech",
{
"name": "filtered-deconstruction-planner",
{
"name": "Flare Stack",
{
"name": "Foreman",
{
"name": "Generic_Logistic_Chest",
{
"name": "Inventory Sensor",
{
"name": "ItemCount",
{
"name": "K&L-Inserters",
{
"name": "landfill-blueprints",
{
"name": "Larger Inventory",
{
"name": "Menu++",
{
"name": "ModuleInserter",
{
"name": "MoreLogisticsSlots",
{
"name": "nixie-tubes",
{
"name": "original-music-hd",
{
"name": "PipeMeter",
{
"name": "Plasma Shotgun Shells",
{
"name": "ProgressiveRunning",
{
"name": "RailLogicSystem",
{
"name": "RailTanker",
{
"name": "Red Alerts",
{
"name": "reverse-factory",
{
"name": "RoboCharge",
{
"name": "robotic-combinators",
"enabled": "false"
{
"name": "tree_collision",
{
"name": "upgrade-planner",
{
"name": "UraniumPower",
{
"name": "VehicleSnap",
{
"name": "VoidChestInstant",
{
"name": "Warehousing",
{
"name": "Waterfill",
{
"name": "WaterWell",
{
"name": "Wind_Turbine",
{
"name": "bobenemies",
{
"name": "bobores",
{
"name": "SmartTrains",
{
"name": "steinios_logistic_sensor",
{
"name": "bobtech",
{
"name": "Signals",
{
"name": "bobplates",
{
"name": "angelsinfiniteores",
{
"name": "bobassembly",
{
"name": "bobelectronics",
{
"name": "boblogistics",
{
"name": "bobmining",
{
"name": "bobpower",
{
"name": "GDIW",
{
"name": "Aircraft",
{
"name": "angelsprocessing",
{
"name": "bobelectronics_gfxtweak",
{
"name": "bobwarfare",
{
"name": "GDIW_Bergius",
{
"name": "longer-belts-redux",
}
]
}
does that help?
the error doesnt occur with UraniumPower only