Re: Version 0.11.0
Posted: Fri Oct 31, 2014 8:44 pm
does it works without evolve???
it have to work over internet or not
it have to work over internet or not
This one made me so sad. Capsules are more overpowered then car shooting. Cars require some skill and coordination and a very fun tactic for taking down early biter nests. Capsules you just spam out leveling any enemy bases in seconds.kovarex wrote: Disabled shooting from a vehicle (capsules can still be thrown).
Tank has machine gun and cannon now. Car might get a small machine gun in the future. Also probably in the future tanks weapons will be changeable the way players' are (but they would be of a different kind).Xcom wrote:This one made me so sad. Capsules are more overpowered then car shooting. Cars require some skill and coordination and a very fun tactic for taking down early biter nests. Capsules you just spam out leveling any enemy bases in seconds.kovarex wrote: Disabled shooting from a vehicle (capsules can still be thrown).
But overall seams stable in single player and works perfect, haven't had the chance to test multi yet.
I forwarded both. In most cases it is TCP. Just to be sure...Nova wrote:Please mention which kind of port has to be forwarded. UDP and TCP or just UDP?
In most cases it's UDP, because TCP has too many disadvantages for games.PalllaX wrote:I forwarded both. In most cases it is TCP. Just to be sure...Nova wrote:Please mention which kind of port has to be forwarded. UDP and TCP or just UDP?
That sounds really nice. Tested the tank too, felt really nice to drive over those pesky trees for ones.slpwnd wrote:Tank has machine gun and cannon now. Car might get a small machine gun in the future. Also probably in the future tanks weapons will be changeable the way players' are (but they would be of a different kind).Xcom wrote:This one made me so sad. Capsules are more overpowered then car shooting. Cars require some skill and coordination and a very fun tactic for taking down early biter nests. Capsules you just spam out leveling any enemy bases in seconds.kovarex wrote: Disabled shooting from a vehicle (capsules can still be thrown).
But overall seams stable in single player and works perfect, haven't had the chance to test multi yet.
Funny cause factorio is the kind of deterministic game engine where TCP is exactly what you want.PalllaX wrote:you are right. That was a miss info that i learned. This article cleared me up.
http://gafferongames.com/networking-for ... dp-vs-tcp/
Use only UDP!
brice32 wrote:Where is the link to download the 0.11.0 and not the 0.11.1 ?
I cannot update it through factorio because I have yosemite and it won't launch.
Thank you
In fact the devs can answer the question about TCP and UDP in best place. They have programmed itRakshasa wrote:Funny cause factorio is the kind of deterministic game engine where TCP is exactly what you want.PalllaX wrote:you are right. That was a miss info that i learned. This article cleared me up.
http://gafferongames.com/networking-for ... dp-vs-tcp/
Use only UDP!
Factorio uses UDP. We have our own "reliable delivery" layer built on UDP to deal with packet loss and reordering issues.PalllaX wrote:In fact the devs can answer the question about TCP and UDP in best place. They have programmed itRakshasa wrote:Funny cause factorio is the kind of deterministic game engine where TCP is exactly what you want.PalllaX wrote:you are right. That was a miss info that i learned. This article cleared me up.
http://gafferongames.com/networking-for ... dp-vs-tcp/
Use only UDP!
No, No, No - This is horrible for a bigger mod.kovarex wrote:Hello Factorians.
Changes:
- Changed the frame_width/frame_height properties of animation to width/height so it is the same as in sprite.
this means ammo_type removed on electric turrets, or sections moved ... ?kovarex wrote:Hello Factorians.
Changes:
Electric turret uses ammo_type directly from its attack_parameters.
Yes, search and replace works here, this is how we changed it in base mod in a few seconds.YuokiTani wrote:No, No, No - This is horrible for a bigger mod.kovarex wrote:Hello Factorians.
Changes:
- Changed the frame_width/frame_height properties of animation to width/height so it is the same as in sprite.
i hope search & replace will work, otherwise i can drop the mod.
[/quote]YuokiTani wrote:this means ammo_type removed on electric turrets, or sections moved ... ?kovarex wrote:Hello Factorians.
Changes:
Electric turret uses ammo_type directly from its attack_parameters.
also you forgot a new sheet / filename - construction in picture section of entitys. (this can't fixed by search & replace)