Idea for ultra late game Pymod
Posted: Sat Nov 06, 2021 6:27 am
I posted this in the Pymod discord but I wanted to see what other people thought of it.
In the far future, I was imagining a Pymod that is a conglomeration of some of the best Factorio mods out there.
With a Space Exploration integration, you could have rare resources and enemies gated behind travel to other planets (thereby preserving the existing "biterless" Pymod gameplay).
Each planet could have one or more rare or alien resources with different alien races (think the Zerg and Protoss) living on them.
Evolution could take days IRL instead of minutes and maybe adding a system where an attack is telegraphed (like in Riftbreaker) so you can prepare well in advance. Some enemies may also not telegraph their attacks (Protoss) to add difficulty
You could even add RPG elements via the RPG mod so you would progress your inventory space, damage, speed etc.
Also because the mods already exist, maybe it would be less work to get them working together?
What does everyone think?
In the far future, I was imagining a Pymod that is a conglomeration of some of the best Factorio mods out there.
With a Space Exploration integration, you could have rare resources and enemies gated behind travel to other planets (thereby preserving the existing "biterless" Pymod gameplay).
Each planet could have one or more rare or alien resources with different alien races (think the Zerg and Protoss) living on them.
Evolution could take days IRL instead of minutes and maybe adding a system where an attack is telegraphed (like in Riftbreaker) so you can prepare well in advance. Some enemies may also not telegraph their attacks (Protoss) to add difficulty
You could even add RPG elements via the RPG mod so you would progress your inventory space, damage, speed etc.
Also because the mods already exist, maybe it would be less work to get them working together?
What does everyone think?