[1.1.61] modded "item-with-inventory" with "dynamic" inventory size: GUI crashes
Posted: Mon Jul 04, 2022 2:24 am
One line:
Expectation: Not crash. Probably not valid in the prototype phase (inventory_size = "dynamic" is used by the blueprint book, but it is inherited from item-with-inventory)
Crashes:
1) /c game.player.insert("item-with-inventory") . 2x if new game.
2) open the item-with-inventory, there will be nothing but a label button
3) fast transfer initial items (furnace, burner, plates?). Close/escape and re-open, items are showing.
4a) fast transfer middle item. ctrl-click to fast transfer inventory. Crash:
4b) fast transfer last stack. Crash:
Code: Select all
data.raw["item-with-inventory"]["item-with-inventory"].inventory_size = "dynamic"Crashes:
1) /c game.player.insert("item-with-inventory") . 2x if new game.
2) open the item-with-inventory, there will be nothing but a label button
3) fast transfer initial items (furnace, burner, plates?). Close/escape and re-open, items are showing.
4a) fast transfer middle item. ctrl-click to fast transfer inventory. Crash:
4b) fast transfer last stack. Crash: