[2.0.13] Research stopped at 99% although I bring exact number of science packs from other planet (labs without modules)
Posted: Fri Nov 01, 2024 3:37 pm
Research stopped at 99% although I bring exact number of science packs from other planet (labs without modules)
Hello,
I encountered a bug that doesn't allow to complete research with science packs imported from other planets if one takes the exact number of the science packs that are required for the completion.
- Lab setup: basic, without modules or beacons
- Science packs prepared: 5500
- Technology cost modifier: default (not changed)
- Cost of technologies: 5500 (Coal liquefaction 500, Cliff explosives 500, Speed module 3 2000, Turbo belt 500, Advanced asteroid processing (I don't know the exact english name) 500, Artillery 1500 - not finished)
- Final state: research of the last tech (Artillery) got stuck at 99 %
- Expected behavior: research completed
- Repeated behavior? yes, it happened for the science packs from Fulgora too
Screenshots and log are included, save game file here: https://drive.google.com/file/d/16RKUsf ... sp=sharing
Regards.
Aristomachos
Hello,
I encountered a bug that doesn't allow to complete research with science packs imported from other planets if one takes the exact number of the science packs that are required for the completion.
- Lab setup: basic, without modules or beacons
- Science packs prepared: 5500
- Technology cost modifier: default (not changed)
- Cost of technologies: 5500 (Coal liquefaction 500, Cliff explosives 500, Speed module 3 2000, Turbo belt 500, Advanced asteroid processing (I don't know the exact english name) 500, Artillery 1500 - not finished)
- Final state: research of the last tech (Artillery) got stuck at 99 %
- Expected behavior: research completed
- Repeated behavior? yes, it happened for the science packs from Fulgora too
Screenshots and log are included, save game file here: https://drive.google.com/file/d/16RKUsf ... sp=sharing
Regards.
Aristomachos