Craft solid fuel in the biochamber
Posted: Mon Dec 02, 2024 5:59 pm
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Don't worry, if the suggestion is good other people would find it with the research, if not you just expose it to more criticism ^^CyberCider wrote: Sun Nov 16, 2025 10:13 pm Edit: I was completely unaware of this other guy who happened to bump a ton of his posts at this exact timeWhat a coincidence. I really would have waited a bit longer had I noticed that. But I guess there’s no taking it back now.
Really ? i don't remember that, i think the jellynut=> rocket fuel is older than their ability to crack oil.CyberCider wrote: Mon Dec 02, 2024 5:59 pm Biochambers only gained the ability to crack oil and make rocket fuel during the final week before release. It could be that the developers simply forgot to give them this functionality, during such a busy time.
I mean the vanilla rocket fuel recipe. The biochamber can do it with extra speed, productivity, and a more interesting design. And I think that answers your other question as well: Rocket fuel production on Nauvis and Vulcanus, where I already use biochambers for the rocket fuel step.mmmPI wrote: Mon Nov 17, 2025 7:28 am Really ? i don't remember that, i think the jellynut=> rocket fuel is older than their ability to crack oil.
Ah, that wasn't clear from what you wrote because i thought biochambers necessarily had the ability to make rocket fuel from jellynut, otherwise you'd be in trouble to leave Gleba.CyberCider wrote: Mon Nov 17, 2025 5:34 pm I mean the vanilla rocket fuel recipe. The biochamber can do it with extra speed, productivity, and a more interesting design. And I think that answers your other question as well: Rocket fuel production on Nauvis and Vulcanus, where I already use biochambers for the rocket fuel step.
Don’t worry, I do it purely for funmmmPI wrote: Tue Nov 18, 2025 11:54 am I read your words about using biochambers for the vanilla rocket fuel recipe on Nauvis, it's a big waste of nutrient to use that on Nauvis imo, because oil is infinite there, so i personnally don't think it's tempting to try and boost the productivity, and in Vulcanus it's even worse, because you don't even need nutrient on the planet, if i was tempted to suggest to use something else it would be the cryogenic plant.
I understand you say now the suggestion has nothing to do with the other players, but if you are going to bump the thread again you should probably consider wether or not the suggestion has any sense for those other players beyond your personnal appreciation of consistencyCyberCider wrote: Tue Nov 18, 2025 3:12 pm Don’t worry, I do it purely for fun. My suggestion has nothing to do with how many people do or don’t currently make biochamber rocket fuel on other planets, all it aims to add is some consistency.
I knew about the FFF 431 since it was published, it's older than your OP, it doesn't make sense as a justification to me, as what you need on Gleba isn't solid fuel, but rocket fuel, because that is what is used to make the rocket parts, and now you have a special receipe to do it. Similar in Aquilo where solid fuel is dump for ammonia and rocket fuel used to make rocket parts, and you have special recipes to make either from ammonia.CyberCider wrote: Tue Nov 18, 2025 3:12 pm And here’s a fun fact I learned since originally posting this:
As you can see, the last time the developers implemented a Gleba based machine that could craft rocket fuel, it could also craft solid fuel. So now that the biochamber has this role, I really believe the same should be the case.
Well, when I first gained access to biochambers and biter eggs, I had scaled back my Nauvis base and it was annoying to defend my oil field. Biochamber oil cracking makes oil-from-asteroid more practical. I'd say this is useful for anyone going Gleba first on a small Nauvis base since Gleba doesn't give you good defense options for Nauvis.mmmPI wrote: Tue Nov 18, 2025 7:02 pm I thought maybe i missed a situation where this suggestion would provide some objective benefit to players, but i understand now that it wasn't the case, you'd prefer to use the biochamber in some places where you can't, whereas for "consistency" i'd rather use cryogenic plant. It sound enough like a personnal preference that i linked a mod.
I haven't changed my mind since i wrote this :h.q.droid wrote: Wed Nov 19, 2025 1:58 amWell, when I first gained access to biochambers and biter eggs, I had scaled back my Nauvis base and it was annoying to defend my oil field. Biochamber oil cracking makes oil-from-asteroid more practical. I'd say this is useful for anyone going Gleba first on a small Nauvis base since Gleba doesn't give you good defense options for Nauvis.mmmPI wrote: Tue Nov 18, 2025 7:02 pm I thought maybe i missed a situation where this suggestion would provide some objective benefit to players, but i understand now that it wasn't the case, you'd prefer to use the biochamber in some places where you can't, whereas for "consistency" i'd rather use cryogenic plant. It sound enough like a personnal preference that i linked a mod.
It sound backward to me to claim you're going to generate extra pollution on Gleba by sending nutrient to nauvis so you can be more productive on the infinite oil from asteroid. If you don't have good defense option for Nauvis, the situation will be worse on Gleba, and you're worsening it needlessly. And what kind of game is this where you "scale back you Nauvis base so you don't use the oil anymore" ,that's not "objective benefit" to me, that's so far fetched i don't think it's meant to convinced me, more like to justify what was previously described as "feelings".mmmPI wrote: Tue Nov 18, 2025 11:54 am I read your words about using biochambers for the vanilla rocket fuel recipe on Nauvis, it's a big waste of nutrient to use that on Nauvis imo, because oil is infinite there, so i personnally don't think it's tempting to try and boost the productivity,
Hey, consistency is nice, many people appreciate it. And there are people out there who wish the biochamber had more uses on other planets, I see them in various spaces pretty regularly. And who can blame them, Gleba is one of the best parts of the expansion, having more interactions with Gleba mechanics would always be great. Besides, this is an extremely minor feature, it could be added in a small patch with no special fanfare. Some people would appreciate it, others would not be affected by it at all.mmmPI wrote: Tue Nov 18, 2025 7:02 pm I understand you say now the suggestion has nothing to do with the other players, but if you are going to bump the thread again you should probably consider wether or not the suggestion has any sense for those other players beyond your personnal appreciation of consistency.
I thought maybe i missed a situation where this suggestion would provide some objective benefit to players, but i understand now that it wasn't the case, you'd prefer to use the biochamber in some places where you can't, whereas for "consistency" i'd rather use cryogenic plant. It sound enough like a personnal preference that i linked a mod.
Well, this suggestion wasn’t about Gleba. Of course it would have no use on Gleba, because there is usually no oil there. I don’t think at any point in development, anyone was using the vanilla rocket fuel recipe on Gleba. There was always a plant-based source of it. And it’s pretty safe to assume this biter spawner was not used on Gleba either, but exclusively on Nauvis, like the current biter buildings. When it was cut, the role of an improved rocket fuel crafter on Nauvis was lost. So as a replacement, the biochamber gained the vanilla rocket fuel recipe. And even though it was supposed to be filling the same role, for some reason it didn’t gain the solid fuel recipes alongside it, even though the previous building with the exact same job did have them. To me that sounds quite likely to be an oversight, especially when you consider the circumstances (only a week or so before the final release).I knew about the FFF 431 since it was published, it's older than your OP, it doesn't make sense as a justification to me, as what you need on Gleba isn't solid fuel, but rocket fuel, because that is what is used to make the rocket parts, and now you have a special receipe to do it. Similar in Aquilo where solid fuel is dump for ammonia and rocket fuel used to make rocket parts, and you have special recipes to make either from ammonia.
In current version of the game, there's no reason to do solid fuel on Gleba, you are refering to a state of the game that is long gone, older than the FFF itself.
No, that makes no sense, you could be consistently making terrible suggestion backed by ridiculous argument, it wouldn't be appreciated ^^
Nutrient is actually cheaper on Nauvis with biter eggs. My oil field was quite far and biters ate it while I was at Gleba.mmmPI wrote: Wed Nov 19, 2025 3:34 am It sound backward to me to claim you're going to generate extra pollution on Gleba by sending nutrient to nauvis so you can be more productive on the infinite oil from asteroid. If you don't have good defense option for Nauvis, the situation will be worse on Gleba, and you're worsening it needlessly. And what kind of game is this where you "scale back you Nauvis base so you don't use the oil anymore" ,that's not "objective benefit" to me, that's so far fetched i don't think it's meant to convinced me, more like to justify what was previously described as "feelings".
h.q.droid wrote: Wed Nov 19, 2025 9:31 amNutrient is actually cheaper on Nauvis with biter eggs. My oil field was quite far and biters ate it while I was at Gleba.mmmPI wrote: Wed Nov 19, 2025 3:34 am It sound backward to me to claim you're going to generate extra pollution on Gleba by sending nutrient to nauvis so you can be more productive on the infinite oil from asteroid. If you don't have good defense option for Nauvis, the situation will be worse on Gleba, and you're worsening it needlessly. And what kind of game is this where you "scale back you Nauvis base so you don't use the oil anymore" ,that's not "objective benefit" to me, that's so far fetched i don't think it's meant to convinced me, more like to justify what was previously described as "feelings".
I understand but this doesn't work as a convincing argument, it's true wether or not you use biochamber to make the solid fuel on Nauvis. If you have a poor Nauvis defense to the point where you loose access to your oil patch and you use stuff from space, you're better off making the solid fuel in space where pollution nor productivity matter since you have access to asteroid productivity at this stage. I don't see how it's tempting or objectively better to try and export stuff from Gleba, a planet where pollution/spore does matter.h.q.droid wrote: Wed Nov 19, 2025 9:31 am The key difference between Nauvis and Gleba defense is range. With only Nauvis / Gleba tech, there's no way to out-range expansion-created worms on Nauvis so defense can't be easily automated. While Gleba enemies are harder and have even longer range, they keep walking in so you can shoot them out.
Ah, I was referring to consistency with other Space Age machines that craft vanilla recipes. When multiple vanilla recipes of the same type are in a clear chain, the machine is generally able to craft the entire chain. Here are some examples:
Well, just because I don’t care doesn’t mean it’s not true. I wouldn’t bring it up on my own, but when you pointed it out as important to you, you gave me reason to bring it up.one time you claim you don't care what the other play do, right after that you say "many player do that i see them do".
I just pointed out that you bumped the thread while claiming you don't care how many people may be interested at first, and then saying many people do a thing that still appear to me unfounded, but hey at least you got an opinion on your suggestion, i understand you don't like it and try hard to convince me to change it, it doesn't work it still sound like made up argument for the sake of it to me, when you can use a perfectly fine mod.CyberCider wrote: Wed Nov 19, 2025 2:12 pm Well, just because I don’t care doesn’t mean it’s not true. I wouldn’t bring it up on my own, but when you pointed it out as important to you, you gave me reason to bring it up.