Set recipe does not work for two combinators providing input
Posted: Wed Dec 18, 2024 12:51 pm
Items:
Decider combinator x 2
Buffer chest
Assembler
Connections:
Buffer --> Decider A input
Buffer --> Decider B input
Deciders A and B output --> Assembler (set recipe)
Decider logic:
A: Item A in buffer chest > Item B, output Item B = 1
B: Item B in buffer chest >= Item A, output Item A = 1
This should set the recipe of the Assembler which should effectively alternate between Items A and B. The actual result is that it sets the recipe one time (according to the logic, correctly), but then when the signals change the recipe is set to none.
If the Assembler is re-built at this point, the logic correctly resumes, flipping over to the other item. One item will be built, then the recipe is once again set to none.
Decider combinator x 2
Buffer chest
Assembler
Connections:
Buffer --> Decider A input
Buffer --> Decider B input
Deciders A and B output --> Assembler (set recipe)
Decider logic:
A: Item A in buffer chest > Item B, output Item B = 1
B: Item B in buffer chest >= Item A, output Item A = 1
This should set the recipe of the Assembler which should effectively alternate between Items A and B. The actual result is that it sets the recipe one time (according to the logic, correctly), but then when the signals change the recipe is set to none.
If the Assembler is re-built at this point, the logic correctly resumes, flipping over to the other item. One item will be built, then the recipe is once again set to none.