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[2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

Posted: Thu Dec 19, 2024 12:49 pm
by JigSaW
In the blueprint sandbox mod both infinity loader and infinity pipe show their filters
397178954-c514abfe-2f0b-4f91-8dc.jpg
397178954-c514abfe-2f0b-4f91-8dc.jpg (14.41 KiB) Viewed 557 times
However when pasted into the game's surface as ghosts pipe's chosen liquid filter doesn't show anymore (which is pretty annoying cos those filter icons serve as indicators of which belt/pipe you need to replace the infinity ghost with)
397179289-3acad65e-4a8e-446d-8ed.jpg
397179289-3acad65e-4a8e-446d-8ed.jpg (52.08 KiB) Viewed 557 times
Mods used: https://mods.factorio.com/mod/blueprint-sandboxes
https://mods.factorio.com/mod/EditorExtensions

P.S. The issue was previously reported to the author of Editor Extensions mod raiguard (who also works at wube and made the infinity pipe in question) and he said that this is a Factorio bug and I should report it here.

Re: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

Posted: Thu Dec 19, 2024 3:16 pm
by IsaacOscar
Yesx the same behaviour occurs with infinity pipes in the base game (so it's not specific to that mod).

Re: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

Posted: Thu Dec 19, 2024 7:11 pm
by Rseding91
Infinity pipe ghosts never showed any fluid filter so this is actually a feature request. But it seems harmless enough and is simple to do, so I'll add it for the next release.

Re: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

Posted: Fri Dec 20, 2024 1:59 am
by JigSaW
Rseding91 wrote: Thu Dec 19, 2024 7:11 pm Infinity pipe ghosts never showed any fluid filter so this is actually a feature request. But it seems harmless enough and is simple to do, so I'll add it for the next release.
Thank you very much, this will improve at least my workflow in the game a lot