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Ticking entitys

Posted: Tue Jun 02, 2015 3:33 pm
by Fansana
Hey guys,
I want to write a mod.The last days I have looked around and there are not many mods.
I like to change this, not alone of course.

I am hobby Programmer who has quite some experience with Java and php but not so much with lua.
That is why I want to write a mod for factorio.

Right now I am thinking about making tool that allows special entity’s to be ticked.
What this means is that I can create entity’s that don’t have to follow the normal factorio rules.
Like machines that suck items to them, like a vacuum.
I think that is a great idea but I like to here other peoples opinion before I actually start programming.
Maybe there is a better solution and I just don’t know about it jet.

Re: Ticking entitys

Posted: Tue Jun 02, 2015 4:51 pm
by Klonan
Hi, there are LOADS of mods.

Even a mod that sucks items like a vacuum

Maybe look around the mod section some more?

Re: Ticking entitys

Posted: Tue Jun 02, 2015 5:25 pm
by Fansana
The vacuum was just an example.
Also I'm not searching for a mod rather opinions from modders.

Re: Ticking entitys

Posted: Tue Jun 02, 2015 6:18 pm
by Klonan
IDK what you mean by making ticking entities, but with the lua script you can tick a function however often you like, for instance in my mod (linked in my signature) I tick the heating of my entity using code in the control.lua of my mod.

Re: Ticking entitys

Posted: Wed Jun 03, 2015 4:11 pm
by Fansana
That is exactly what I want to archive. I think I have to look further into code before I can do something good.
I didn't know you could save something in glob, that's why I thought it would be nice to have a mod who does that.