[2.0.34] Thrusters placement rules can be broken in editor
Posted: Mon Feb 17, 2025 3:51 am
I was playing in /editor, and noticed that if you are working on a ship not in map view, and you use Ctrl+C on a thruster, you can paste that thruster without regard to needing 85 open space tiles behind. See my post here:
https://old.reddit.com/r/factorio/comme ... _thruster/
Even in /editor, you cannot place thrusters like this in map view, or using pipette and place/force place/super force place. You will always get a ghost or the placement will wipe 85 tiles behind the new position of the thruster. Similarly, you cannot use deconstruction planner or Ctrl+C on tiles to make a hole in a platform, even in /editor.
What I would expect: given that it's prevented in every other way, I'd expect this would be prevented here too. Editor is the sandbox to test achievable builds within the game and this is obviously well outside of that.
https://old.reddit.com/r/factorio/comme ... _thruster/
Even in /editor, you cannot place thrusters like this in map view, or using pipette and place/force place/super force place. You will always get a ghost or the placement will wipe 85 tiles behind the new position of the thruster. Similarly, you cannot use deconstruction planner or Ctrl+C on tiles to make a hole in a platform, even in /editor.
What I would expect: given that it's prevented in every other way, I'd expect this would be prevented here too. Editor is the sandbox to test achievable builds within the game and this is obviously well outside of that.