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Version 2.0.36

Posted: Wed Feb 26, 2025 2:28 pm
by FactorioBot
Minor Features
  • Added an option to mute sound categories in sound settings. (126735)
  • Added an option to control the volume of Programmable speaker sounds via circuit network. (112852)
  • Added an option to stop playing sounds of Programmable speaker when input signal changes instead of waiting for the sounds to finish playing. (112852)
  • Added an option for Programmable speaker to use Cyclic sounds. (112852)
  • Decider combinator output constant can be changed.
Changes
  • Added missing open/close GUI sounds and fixed incorrect open/close GUI sounds for various entities. (126967)
  • Changed the "Train stop names" checkbox in the blueprint ui to be always on by default.
Graphics
  • Updated space platform related icon like the hub, starter pack, icon for the surface and the tech icon.
  • Used the new virtual signal icon for research also for the research icon in the production graphs.
Optimizations
  • Improved belt reader performance.
Bugfixes
  • Fixed that a small empty UI box was visible on the main menu. (126989)
  • Fixed a crash when generating a variable track would encounter a filesystem error.
  • Fixed sound accents could play when they shouldn't on switching between machine GUIs. (122518)
  • Fixed a crash when changing some modded assembling machine recipes. (126995)
  • Fixed a failing SegmentedUnit-related consistency check when loading some saves. (126642)
  • Fixed that the building preview and actual build position could differ at some resolutions and zooms. (118896)
  • Fixed a crash when trying to drop items onto game's title bar.
  • Fixed LuaWireConnector was returning wrong values of the electric network index. (127085)
  • Fixed that clicking on a station in train GUI created unexpected browse history entries. (119527)
  • Fixed that traversing train GUI browse history entries didn't preserve centered locomotive.
  • Fixed that going back in history to remote driving didn't change player surface. (118006)
  • Fixed LuaSurface::calculate_tile_properties() not ignoring unknown variables. (126849)
  • Restored signal-ghost virtual signal. (126713)
  • Fixed decider combinator gui could show old input or output signals when fps < ups and last signals change happened at skipped frame.
  • Fixed construction robots storing incorrect items in a filtered storage chest if their upgrade job was cancelled. (125750)
  • Fixed that changing the volume of a Programmable speaker wouldn't update the volume of a playing sound with Surface playback mode.
  • Fixed that changing playback mode of a Programmable speaker wouldn't affect currently playing sounds.
  • Fixed that trivial smokes for player effect could cause new chunks to be generated when looking at the map. (127011)
  • Fixed missing walking sounds for rails. (127117)
  • Fixed that undo removal of tile ghosts did not set the last user. (127084)
Modding
  • Added optional ProgrammableSpeakerNote::cyclic_sound. (112852)
Scripting
  • Added optional 'stop_playing_sounds' parameter to LuaEntity::play_note().
  • Added LuaSchedule.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaTrain::get_schedule().
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.

Re: Version 2.0.36

Posted: Wed Feb 26, 2025 2:47 pm
by eugenekay
FactorioBot wrote: Wed Feb 26, 2025 2:28 pmChanged the "Train stop names" checkbox in the blueprint ui to be always on by default.
Hooray! One less click every time….

Re: Version 2.0.36

Posted: Wed Feb 26, 2025 3:08 pm
by robot256
Decider combinator output constant can be changed.
Christmas comes early!

Re: Version 2.0.36

Posted: Wed Feb 26, 2025 4:06 pm
by Tertius
FactorioBot wrote: Wed Feb 26, 2025 2:28 pm [*]Decider combinator output constant can be changed.
[*]Changed the "Train stop names" checkbox in the blueprint ui to be always on by default.
A higher power has finally answered my prayers and at the same time saved me from going crazy and eventually turning berserk. ALL THOSE TRAIN STATIONS! [sorry]

Re: Version 2.0.36

Posted: Wed Feb 26, 2025 4:18 pm
by protocol_1903
FactorioBot wrote: Wed Feb 26, 2025 2:28 pm Scripting
  • Added LuaSchedule.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaTrain::get_schedule().
This. Is. Awesome.

Re: Version 2.0.36

Posted: Wed Feb 26, 2025 4:33 pm
by RockPaperKatana
protocol_1903 wrote: Wed Feb 26, 2025 4:18 pm
FactorioBot wrote: Wed Feb 26, 2025 2:28 pm Scripting
  • Added LuaSchedule.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaTrain::get_schedule().
This. Is. Awesome.
Logistic Platform Network mod when

Re: Version 2.0.36

Posted: Wed Feb 26, 2025 4:54 pm
by aka13
noice

Re: Version 2.0.36

Posted: Thu Feb 27, 2025 4:15 am
by XkyDiver
Will I need to start a new game to get the new Decider Combinator functionality? I don't seem to have the little pencil icon on mine. :(

Re: Version 2.0.36

Posted: Thu Feb 27, 2025 7:23 am
by pioruns
robot256 wrote: Wed Feb 26, 2025 3:08 pm
Decider combinator output constant can be changed.
Christmas comes early!
That it awesome. I always had to use two devices, decider and then arithmetic one, first to check condition and output "1" and then multiply it to my desired value. Now, I can do it all in one device? That's awesome.

Re: Version 2.0.36

Posted: Thu Feb 27, 2025 4:30 pm
by meganothing
XkyDiver wrote: Thu Feb 27, 2025 4:15 am Will I need to start a new game to get the new Decider Combinator functionality? I don't seem to have the little pencil icon on mine. :(
Are you sure you have the update? It could still be an experimental only

Re: Version 2.0.36

Posted: Fri Feb 28, 2025 9:42 am
by Lorenzo
XkyDiver wrote: Thu Feb 27, 2025 4:15 am Will I need to start a new game to get the new Decider Combinator functionality? I don't seem to have the little pencil icon on mine. :(
Currently, the stable version is 2.0.32. So if you don't have experimental updates enabled, you won't see the changes in this update yet.

Re: Version 2.0.36

Posted: Fri Feb 28, 2025 5:09 pm
by FunMaker
First Patch in SA that changed something really annoying for me Loving, that we can set the decider output can be configured.

I would like to see conditions without any normalform. I don't get why it was implemented in the current way. Another option would be to copy and paste parts of conditions. In the current state setting complex conditions is a nightmare.

Re: Version 2.0.36

Posted: Fri Feb 28, 2025 10:01 pm
by catpig
FactorioBot wrote: Wed Feb 26, 2025 2:28 pm [*]Added an option to mute sound categories in sound settings. (126735)
I wanted this one in sooooo many games!
Edit: I misunderstood, I thought it was to turn off certain categories of sound effects (like, say, rocket launch). Still, very nice to have.

Re: Version 2.0.36

Posted: Sun Mar 02, 2025 9:43 pm
by Viidi
Thanks a lot for the API for working with the schedule. BUT. Why is it so complicated and illogical?

https://lua-api.factorio.com/latest/con ... ition.html - this looks like a crutch :(

And adding an element to the schedule: I did add_record, but what index should I use in add_wait_condition?

Probably, the index can be obtained using get_record_count(), but where is the guarantee that another mod won't have time to intervene and change the schedule?

My post may seem toxic, please forgive me, I'm just overwhelmed with emotions.

Re: Version 2.0.36

Posted: Mon Mar 03, 2025 11:41 am
by Donion
catpig wrote: Fri Feb 28, 2025 10:01 pm Edit: I misunderstood, I thought it was to turn off certain categories of sound effects (like, say, rocket launch). Still, very nice to have.
For adjusting individual sounds I suggest creating/using a mod.
We have a lot of sound categories already.

Edit: FYI, rocket silo sounds are under Environment.

Re: Version 2.0.36

Posted: Mon Mar 03, 2025 3:17 pm
by XkyDiver
Lorenzo wrote: Fri Feb 28, 2025 9:42 am Currently, the stable version is 2.0.32. So if you don't have experimental updates enabled, you won't see the changes in this update yet.
meganothing wrote: Thu Feb 27, 2025 4:30 pm Are you sure you have the update? It could still be an experimental only
Thank you both for the prompt response. I look forward to this change hitting the Stable branch! :D