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[Rseding] [2.0.41] Desync, no mods
Posted: Mon Mar 17, 2025 12:20 am
by BlueMarkers
Loaded the game and immediately desynced. A second load was successful, so I'm not sure how useful this will be...unable to reproduce but passing along anyways.
https://drive.google.com/file/d/18vbn5B ... sp=sharing
Re: [2.0.41] Desync, no mods
Posted: Tue Mar 18, 2025 1:10 pm
by BlueMarkers
It seems to be happening again only when I join the game initially.
Join
Immedially desync
Rejoin
No issues
If I fully exit the game I'll desync when I rejoin.
https://drive.google.com/file/d/1LCqMts ... sp=sharing
https://drive.google.com/file/d/1pzrv8M ... sp=sharing
Re: [2.0.41] Desync, no mods
Posted: Wed Mar 19, 2025 6:22 pm
by struppi
Same here. Using the official docker image (factoriotools/factorio:stable).
Server was running for a while but empty. No one was playing when I tried to join. Tried two times but every time got a desync. Restarted the server and then the join worked.
thanks
PS: have the reports if you want them DM me, too lazy to upload them somewhere if not needed
Re: [2.0.41] Desync, no mods
Posted: Wed Mar 19, 2025 6:24 pm
by struppi
Oh and a friend also had the desync issue last time when we played on Saturday where 2 players were online the he joined, desynced retried and worked.
Re: [2.0.41] Desync, no mods
Posted: Wed Mar 19, 2025 8:35 pm
by Rseding91
Thanks for the report and the desync report files. This is now fixed for the next release (2.0.43)