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Indicate output range of worldgen noise functions

Posted: Mon Mar 31, 2025 5:22 pm
by petrathekat
Hello,
I am working on a mod right now with a lot of worldgen, and I keep getting tripped up trying to figure out what the output of a noise function can be. Maybe I'm just bad at math but it seems like some of them produce in range [0, 1] and some produce in range [-1, 1]. Having the range written on the docs would be very handy.

Super bonus points if you could also please include one or two images of the resulting noise :)

Super duper Bonus points (Epic) if you document a little better what spot noise does? It's talked about a little in FFF 390, but I still have a hard time figuring out how to use it. I've figured out something okay-ish-looking but it feels like I'm stumbling around in the dark.