[2.0.43] Construction bots stall - gleba ghost
Posted: Sat Apr 05, 2025 8:57 am
What did you do?
Gleba, established base (Base established in 2.0.15-4), expanded artillery range and it got attacked and building destroyed.
Some 10 minutes later, finally the constructor got around to making the item needed to rebuild them.
What happened?
See screenshot - assembly machine and roboport circled got a bot to rebuild them, which instead just hovered on their tiles indefinitely
Just hovering, with the item.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Expected bots to rebuild those buildings.
When manually deleting ghost (which did not appear in undo queue, appears adjacent plants were overlapping tiles. (e.g. squares drawn in screenshot)
So I expected possibly a bot request to remove those plants.
Does it happen always, once, or sometimes?
I suppose forever for those two buildings.
If, since 2.0.15-4, gleba plants have had collision boxes tweaked, then this is a (minor!) save migration error - the buildings placement just became invalid. Some debate about whether bots need to cope with invalid placement.
If plants on gleba grow??, then this is a bot construction problem.
(but I also don't want loads of slow checks for buildability with bots as it's broadly unecessary.
Gleba, established base (Base established in 2.0.15-4), expanded artillery range and it got attacked and building destroyed.
Some 10 minutes later, finally the constructor got around to making the item needed to rebuild them.
What happened?
See screenshot - assembly machine and roboport circled got a bot to rebuild them, which instead just hovered on their tiles indefinitely
Just hovering, with the item.
What did you expect to happen instead? It might be obvious to you, but do it anyway!
Expected bots to rebuild those buildings.
When manually deleting ghost (which did not appear in undo queue, appears adjacent plants were overlapping tiles. (e.g. squares drawn in screenshot)
So I expected possibly a bot request to remove those plants.
Does it happen always, once, or sometimes?
I suppose forever for those two buildings.
If, since 2.0.15-4, gleba plants have had collision boxes tweaked, then this is a (minor!) save migration error - the buildings placement just became invalid. Some debate about whether bots need to cope with invalid placement.
If plants on gleba grow??, then this is a bot construction problem.
(but I also don't want loads of slow checks for buildability with bots as it's broadly unecessary.