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would it be posable to compile the game with ASAN?

Posted: Mon Apr 28, 2025 4:14 am
by ilikehackinggames
would be good for fuzzing. or even better would be with afl++ but i dont exspect you to do that given that would requre installing afl++. but yea do you think you would be able to compile the game with asan and put it on a steam beta or something? its fine if not just would make it easyer for people looking for vunerabilitys to find them. (like me)

Re: would it be posable to compile the game with ASAN?

Posted: Mon Apr 28, 2025 5:50 am
by ilikehackinggames
or if the anser is no i would love a exsplinatson as to why not. it wouldnt give much new info given that you already send out the game symbles.

Re: would it be posable to compile the game with ASAN?

Posted: Mon Apr 28, 2025 10:31 pm
by Jap2.0
I believe they do that internally (in testing), I'd have to check my sources though.

Addendum: source

Re: would it be posable to compile the game with ASAN?

Posted: Mon Apr 28, 2025 11:10 pm
by Rseding91
We already do compile and run our test suite with ASAN and TSAN on every commit on every branch.

Re: would it be posable to compile the game with ASAN?

Posted: Tue Apr 29, 2025 12:45 am
by ilikehackinggames
Rseding91 wrote: Mon Apr 28, 2025 11:10 pm We already do compile and run our test suite with ASAN and TSAN on every commit on every branch.
oh nice! do you think you could have a seprite verson with ASAN (and optsonaly tsan) as a steam beta or something so people like me who want to do fuzzing can know when we found a vunerability easyer?

Re: would it be posable to compile the game with ASAN?

Posted: Tue Apr 29, 2025 1:26 am
by Rseding91
ilikehackinggames wrote: Tue Apr 29, 2025 12:45 am oh nice! do you think you could have a seprite verson with ASAN (and optsonaly tsan) as a steam beta or something so people like me who want to do fuzzing can know when we found a vunerability easyer?
Not likely. Every additional build takes more time during each release. Additionally: we only build with ASAN and TSAN on the linux version, and I'm unsure if we could even build them with the steam libraries. Additionally additionally: steam betas have a limited number of slots for us to use.

Re: would it be posable to compile the game with ASAN?

Posted: Tue Apr 29, 2025 1:37 am
by ilikehackinggames
hmm i mean you could also put them on the websites. and most people who want to find vunerabilitys use linux. as for the build time thats honistly fair enough of a reson. thanks anyways.

Re: would it be posable to compile the game with ASAN?

Posted: Tue Apr 29, 2025 4:39 am
by ilikehackinggames
wait no your talking about a steam build. the linux native build wouldnt have that issue as you already make it with asan.