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[2.0.47] Crash setting entity.active=false on flying logistics bots

Posted: Sun May 04, 2025 2:26 pm
by billbo99
I created a mod that uses a selection tool to select entities I want to deactivate. When I swipped over some logistics bots that were flying the game crashed.

The reason for the mod is that I want to create copies of some of our maps as a reference and put everything on pause where possible to reduce the CPU load.

Re: [2.0.47] Crash setting entity.active=false on flying logistics bots

Posted: Mon May 05, 2025 7:04 pm
by Rseding91
Thanks for the report. This is now fixed for the next release.