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[Lou][2.0.47] Forced build not generate enough build/transform events

Posted: Mon May 12, 2025 11:37 am
by root
What did you do?
1. Build inserter in horizontal direction
2. Rotate hand ghost and force build(shift+click) over existing inserter
1.jpg
1.jpg (13.33 KiB) Viewed 1268 times

What happened?
Only on_pre_build event emitted
2. forced build events.jpg
2. forced build events.jpg (40.22 KiB) Viewed 1268 times

What did you expect to happen instead?
I expect more events. At least on_player_rotated_entity event or usual chain of events that emitted when non forced build
3. non forced build events.jpg
3. non forced build events.jpg (71.41 KiB) Viewed 1268 times


I use only 0-event-trace mod and just to visualize events.
I saw report 633381 but I think the root cause may be different because in my case it is not super forced build and not related to belt smart replacing.

Re: [Lou][2.0.47] Forced build not generate enough build/transform events

Posted: Tue May 20, 2025 12:21 pm
by Lou
Thank you for the report. From 2.0.52 onward, ghost rotated overbuild over real entity will generate a on_player_rotated_entity event.