[Lou][2.0.47] Forced build not generate enough build/transform events
Posted: Mon May 12, 2025 11:37 am
What did you do?
1. Build inserter in horizontal direction
2. Rotate hand ghost and force build(shift+click) over existing inserter
What happened?
Only on_pre_build event emitted
What did you expect to happen instead?
I expect more events. At least on_player_rotated_entity event or usual chain of events that emitted when non forced build
I use only 0-event-trace mod and just to visualize events.
I saw report 633381 but I think the root cause may be different because in my case it is not super forced build and not related to belt smart replacing.
1. Build inserter in horizontal direction
2. Rotate hand ghost and force build(shift+click) over existing inserter
What happened?
Only on_pre_build event emitted
What did you expect to happen instead?
I expect more events. At least on_player_rotated_entity event or usual chain of events that emitted when non forced build
I use only 0-event-trace mod and just to visualize events.
I saw report 633381 but I think the root cause may be different because in my case it is not super forced build and not related to belt smart replacing.