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[StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doesn't

Posted: Sun May 11, 2025 8:34 am
by felix.zema
Got another instance of the error with below save, Factorio 2.0.47.

[Split from 126642]

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe

Posted: Mon May 12, 2025 4:06 pm
by StrangePan
felix.zema wrote: Sun May 11, 2025 8:34 am Got another instance of the error with below save, Factorio 2.0.47.

[Split from 126642]
While I look into the cause of the consistency failure, here's a repaired version of your save.

Also, please share your log file containing the consistency failure; it will help in the investigation.

Re: [StrangePan][2.0.47] Crash on map load (checkSegmentedUnitCountsConsistency) "Fully-active segmented units count doe

Posted: Tue May 13, 2025 7:58 pm
by StrangePan
2.0.50 will fix another potential cause of failing demolisher consistency checks and will recover existing saves suffering from such failing checks.