[2.0.47] unconnected electromagnetic plant refills fluid
Posted: Mon May 12, 2025 9:40 pm
Hi everyone,
I rotated this plant on fulgora and the fluid refills even though it shouldn't be able to. And it appears to generate new "electrolyte" fluid out of thin air.
The way I think it can be caused is to connect it, let the fluid fill up(?), let the plant making the super capacitors start crafting and then rotate to disconnect it. But it appears to only work for one plant. If I do it with another, it "normalizes" the first one and the second becomes "bugged". (?)
There seems to be some update tick at some point that fixes this? It behaves normally after some point. that periodically checks for connections, it doesn't last forever.
As you can read, it's not a super clean 100% reproduction guide, but I attached a save file with the plant in the bugged state.
I hope this one is valid, new, entertaining and all the good things.
Thanks for making the game, I'm still having fun optimizing things.
I rotated this plant on fulgora and the fluid refills even though it shouldn't be able to. And it appears to generate new "electrolyte" fluid out of thin air.
The way I think it can be caused is to connect it, let the fluid fill up(?), let the plant making the super capacitors start crafting and then rotate to disconnect it. But it appears to only work for one plant. If I do it with another, it "normalizes" the first one and the second becomes "bugged". (?)
There seems to be some update tick at some point that fixes this? It behaves normally after some point. that periodically checks for connections, it doesn't last forever.
As you can read, it's not a super clean 100% reproduction guide, but I attached a save file with the plant in the bugged state.
I hope this one is valid, new, entertaining and all the good things.
Thanks for making the game, I'm still having fun optimizing things.