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[2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole

Posted: Wed May 14, 2025 12:02 pm
by tycoon
No crash, possible to unblock yourself if you know how. More of an inconvenience.

When rebuilding spaceships in orbit I got stuck when the spaceplatform had enough foundation to expand in one section, but somehow didn't do that because there was an inner gap that it couldn't finish deconstruction. It looked to me like the "hole" in the ship was caused by me deconstructing the right half of the ship, and then placing a blueprint over it before it was able to remove all the foundation. Once I filled the hole, the space platform was able to clear the section that got stuck due to the hole.

See video in attachment.

Re: [2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole

Posted: Wed May 14, 2025 1:32 pm
by Loewchen
Post the save please, see 3638.

Re: [2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole

Posted: Tue May 27, 2025 9:20 pm
by tycoon
Here's the save and the latest factorio-current.log

Re: [2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole

Posted: Tue May 27, 2025 9:22 pm
by tycoon
Just noticed when you delete the bottom part of the ship (i.e. below the hub), there's a line of missing tiles that I did not intend to be there (not sure if that was my fault or something odd happened during blueprint placement).

Re: [2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole

Posted: Tue May 27, 2025 9:29 pm
by tycoon
Tried it again, and the line of missing tiles appears when the placement of space foundation stops underneath the pasted section in order to not created a hole in the ship.

Re: [2.0.47] space platform stuck deconstructing if deconstruction+blueprint paste caused a hole

Posted: Wed May 28, 2025 1:48 pm
by Rseding91
Thanks for the report however I don't believe anything will be done about this. It has a player solution, and trying to implement a programmatic solution would add a crazy amount of complexity to the game logic that just isn't worth it.