[2.0.47] Crash handling loader blueprints quickly (TransportBeltConnectable::updateRotationPoint)
Posted: Thu May 15, 2025 11:09 pm
This has happened twice since 2.0.47, both logs/saves are in this google drive folder, along with a screenshot of mods installed. I mean AAI belt loaders, not robot hand inserters.
After the first time I made a note recounting the event, but writing the note was as far as I went once I realized I needed to make an account to post. The second crash just occured, this time you get the post instead of a recount of what happened, but it was pretty much the same as the first crash.
Here's the note from the first crash:
I added two blue loader blueprints to output uncommon plastic out of a warehouse (also from a mod) from map view. I was at the build site, but I did not have a loader in my inventory.
I set a filter on loader1 to whitelist uncommon plastic, shift-right clicked to copy, pasted onto blueprint for loader2. I decided that loader2 was facing the wrong direction, I rotated it a few times, deleted it, then copy/pasted loader1 to where I wanted loader2. I left, got a loader, came back, bots installed it, it didn’t work. I rotated it, possibly more than once, and then the game crashed. If I were to guess, that entire sequence of events took between two and four seconds. I was interacting a little quicker than usual, but there's a reason I don't play Starcraft.
I hope this makes sense, I’ve got like six or seven thousand hours in and this is the first time I’ve gotten this sort of crash. Thanks for what you do! I hate space age, but I’ll get there. Constructive criticism about my factory is unwelcome, respect my privacy, please, this is shared for diagnosing a sick game so hippa applies.
Lastly, this may be related to copy pasting blueprints rather than placing them from map view. The second crash I was not in map view, I was at the build site.
Let me know if I can answer any questions. I've updated the mods, but given the update dates I don't expect it to resolve the issue.
After the first time I made a note recounting the event, but writing the note was as far as I went once I realized I needed to make an account to post. The second crash just occured, this time you get the post instead of a recount of what happened, but it was pretty much the same as the first crash.
Here's the note from the first crash:
I added two blue loader blueprints to output uncommon plastic out of a warehouse (also from a mod) from map view. I was at the build site, but I did not have a loader in my inventory.
I set a filter on loader1 to whitelist uncommon plastic, shift-right clicked to copy, pasted onto blueprint for loader2. I decided that loader2 was facing the wrong direction, I rotated it a few times, deleted it, then copy/pasted loader1 to where I wanted loader2. I left, got a loader, came back, bots installed it, it didn’t work. I rotated it, possibly more than once, and then the game crashed. If I were to guess, that entire sequence of events took between two and four seconds. I was interacting a little quicker than usual, but there's a reason I don't play Starcraft.
I hope this makes sense, I’ve got like six or seven thousand hours in and this is the first time I’ve gotten this sort of crash. Thanks for what you do! I hate space age, but I’ll get there. Constructive criticism about my factory is unwelcome, respect my privacy, please, this is shared for diagnosing a sick game so hippa applies.
Lastly, this may be related to copy pasting blueprints rather than placing them from map view. The second crash I was not in map view, I was at the build site.
Let me know if I can answer any questions. I've updated the mods, but given the update dates I don't expect it to resolve the issue.