Page 1 of 1

Special Fulgorian capturing equipment

Posted: Sun May 18, 2025 9:25 pm
by kukus888
Hey!
I chose Fulgora as my first planet. After landing, i ofc didnt have any power in my armor. What if there was some technology that would unlock some sort of power armor equipment (like 1x3). Could look like a little antenna, which would be visible when player puts it in the armor (would have lightning pole stuck on his head :D). This pole would function the same as normal lightning pole, so you'd need armor batteries to hold charge. Could be also an interesting way to make engineer immune to lightning!

If it goes well, there could be also an upgraded version, with more power gain or something, which would be unlocked after the better lightning poles (sběrač blesků in Czech).

I think this would make Fulgora more entertaining and comfortable.

Re: Special Fulgorian capturing equipment

Posted: Sun May 18, 2025 10:30 pm
by eugenekay
There are not (currently) enemies on Fulgora. so the only sensible use of Equipment Grid energy is Exoskeletons. The slow trickle from solar panels is “fine” to recharge a battery, but not great.

Of course the Mod Exists already, and is very useful in Fulgoran Spiders - especially with Enemy Mods added too.

Re: Special Fulgorian capturing equipment

Posted: Mon May 19, 2025 9:50 am
by J-H
The ability to hook into an electrical grid to recharge armor would be nice.

I'm playing a Vulcanus first start, so I have no onboard power for my mech armor except solar even though I've got factories running on Vulcanus, Fulgora, and Gleba.

Re: Special Fulgorian capturing equipment

Posted: Mon May 19, 2025 11:31 am
by kukus888
Yeah, some sort of special superconductor equipment to be able to hook the engineer onto the grid would be nice. Could be limited by distance to nearest grid node, which would scale with quality.

I didn't know a mod existed for the wearable lightning tower, but i still think it should be in a base game. It could be a small bit to entice player to come to Fulgora. And many bits and bobs here and there would fill the research tree, and make the gameplay a lot more interesting