Basic Space Logistics Help
Posted: Mon May 26, 2025 8:11 pm
Hey y'all, long time reader first time poster!
I'm at the point pre-Aquilo where I'm setting up my shipping networks between the 4 basic planets. The idea is to have Nauvis do just about everything important, with the other planets delivering their unique goods to Nauvis.
I've set up a ship that ferries supplies from Vulcanus to Nauvis. I have the requests all set up to fill the ship with various Vulcanus things (calcite, tungsten products, science, etc.), and have a schedule to go to Vulcanus and only depart when "All requests satisfied". All's well on that end.
However, once it gets to Nauvis, I want to only go back to Vulcanus if something's run out (e.g. if calcite runs out, go to Vulcanus now regardless of status of tungsten plates). I'm not seeing an easy way to schedule this - seems I need something like "Any request *from another planet* zero". I know we're not meant to be able to send platforms from planet to platform, so I can't really create a "go signal" on planet. Best I've jury-rigged is to just have a cargo condition for each individual item > 0. This seems like I must be barking up the wrong tree, I'm wondering what a less hacky approach might be.
I'm at the point pre-Aquilo where I'm setting up my shipping networks between the 4 basic planets. The idea is to have Nauvis do just about everything important, with the other planets delivering their unique goods to Nauvis.
I've set up a ship that ferries supplies from Vulcanus to Nauvis. I have the requests all set up to fill the ship with various Vulcanus things (calcite, tungsten products, science, etc.), and have a schedule to go to Vulcanus and only depart when "All requests satisfied". All's well on that end.
However, once it gets to Nauvis, I want to only go back to Vulcanus if something's run out (e.g. if calcite runs out, go to Vulcanus now regardless of status of tungsten plates). I'm not seeing an easy way to schedule this - seems I need something like "Any request *from another planet* zero". I know we're not meant to be able to send platforms from planet to platform, so I can't really create a "go signal" on planet. Best I've jury-rigged is to just have a cargo condition for each individual item > 0. This seems like I must be barking up the wrong tree, I'm wondering what a less hacky approach might be.