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[Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles
Posted: Sun Jun 01, 2025 9:19 am
by hiiiiisnsnsjsnxns3
Space platform foundation has one 1 texture for edge tiles
I'm not sure if I should attach any file save file or if I can because I don't know how to.
sorry for the lack of detail I get confused with stuff sometimes
Re: [2.0.47] Space platform foundation with only 1 texture for edge tiles
Posted: Sun Jun 01, 2025 4:56 pm
by Loewchen
Post the save please, see
3638.
Re: [2.0.47] Space platform foundation with only 1 texture for edge tiles
Posted: Sat Jun 07, 2025 4:36 am
by Vippopper
i am having this same issue. weirdly this only happens to me on steam deck. looks normal on my regular pc running linux mint

- bug.png (515.78 KiB) Viewed 432 times
here is my save file:
Re: [2.0.47] Space platform foundation with only 1 texture for edge tiles
Posted: Tue Jun 10, 2025 1:11 am
by Vippopper
it also happens when land borders water. i don't think this is a save specific bug

- bug2.png (1.52 MiB) Viewed 182 times
this is what it should look like:

- nobug2.jpg (491.02 KiB) Viewed 182 times
Re: [Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles
Posted: Thu Jun 12, 2025 9:18 pm
by raiguard
Thanks for the report, this has been fixed for 2.0.56.
We have been using an OpenGL extension called
NVX_gpu_memory_info to query the amount of VRAM on Linux, but this function does not work correctly on the Steam Deck, erroneously reporting 1 GB instead of 6 GB. This was causing the game to activate various VRAM-saving measures to ensure that it could fit into the measly 1 GB.
I have fixed this by using Vulkan to detect VRAM on Linux devices, only falling back to the OpenGL method if the Vulkan method does not work for whatever reason. This has fixed the issue on the Steam Deck and should make the VRAM detection more robust overall across all Linux devices.