Option for LuaRendering to flash like alerts
Posted: Sun Jun 01, 2025 7:44 pm
I've had a couple instances of making a LuaRenderObject to specifically mimic a custom alert. Of course combined with adding the custom alert to every player on a force.
A single static sprite isn't the most obvious, nor does it really mimic alerts all that well. I'd like some way to tap into the same flashing behavior that the rest of the alerts follow, so my faked flashing isn't paused when the game time is paused (like editor mode) and is perfectly in sync with everything else flashing.
I would not be upset if this only comes to the Sprite render objects, but I see no reason not to add it to every object if you can.
A single static sprite isn't the most obvious, nor does it really mimic alerts all that well. I'd like some way to tap into the same flashing behavior that the rest of the alerts follow, so my faked flashing isn't paused when the game time is paused (like editor mode) and is perfectly in sync with everything else flashing.
I would not be upset if this only comes to the Sprite render objects, but I see no reason not to add it to every object if you can.