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[2.0.55] Enabling mods that require Space Age doesn't automatically enable Space Age itself
Posted: Thu Jun 12, 2025 1:40 am
by Samario
This is inconsistent with how it handles other mods, and probably shouldn't be special-cased, since things like a full wall of this:

- 06-12-2025, 02-40-00.png (23.6 KiB) Viewed 980 times
get quite annoying when they tend to happen quite often
Re: [2.0.55] Enabling mods that require Space Age doesn't automatically enable Space Age itself
Posted: Thu Jun 12, 2025 11:56 am
by Rseding91
So the mods explicitly require the space-age mod or do they require the feature flags for space age features?
Re: [2.0.55] Enabling mods that require Space Age doesn't automatically enable Space Age itself
Posted: Thu Jun 12, 2025 8:16 pm
by robot256
Potentially a duplicate of the very unintuitive behavior you called intentional here:
viewtopic.php?p=673916
Edit: Apparently this is a different behavior altogether.
Re: [2.0.55] Enabling mods that require Space Age doesn't automatically enable Space Age itself
Posted: Fri Jun 20, 2025 12:40 pm
by Samario
Rseding91 wrote: Thu Jun 12, 2025 11:56 am
So the mods explicitly require the space-age mod or do they require the feature flags for space age features?
In this instance, all the planet mods explicitly require Space Age, but clicking on the checkmark for the mod itself with no mods enabled will not enable Space Age, despite enabling the rest of its prerequisites at the same time
A mod that requires SA
feature flags shouldn't be turning on the SA
mod in the first place, and indeed doesn't - this is only an issue with mods that have SA as a mod dependency

- nosa-small.gif (205.18 KiB) Viewed 674 times
Perhaps it's just me, but this doesn't feel too intuitive
Re: [2.0.55] Enabling mods that require Space Age doesn't automatically enable Space Age itself
Posted: Sun Jun 22, 2025 7:29 pm
by Rseding91
I see, that does seem wrong. I've changed it for the next release so it will enable built-in mods if they're a requirement when enabling a given player mod.