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Better implementation of event "script_raised_set_tiles" ?

Posted: Thu Jun 26, 2025 6:51 pm
by Factory077
The main problem with this event is the fact that is impossible to know what kind of tiles were there before the replacement with the function "LuaSurface.set_tiles()"

It could be much better if we had better handling, like the events por player/robots building or removing tiles, which gives the full data for the new and the replaced ones.