Better implementation of event "script_raised_set_tiles" ?
Posted: Thu Jun 26, 2025 6:51 pm
The main problem with this event is the fact that is impossible to know what kind of tiles were there before the replacement with the function "LuaSurface.set_tiles()"
It could be much better if we had better handling, like the events por player/robots building or removing tiles, which gives the full data for the new and the replaced ones.
It could be much better if we had better handling, like the events por player/robots building or removing tiles, which gives the full data for the new and the replaced ones.