LuaEntity.speed for asteroids
Posted: Fri Jun 27, 2025 8:40 pm
It would be useful to be able to read and modify the speed of asteroids at runtime. This could be used i.e. for making tractor beam turrets or deflector shields.
An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position. (And works on asteroids, which PushBackTriggerEffectItem does not seem to do?)
An alternative to having it be writable would be something similar to PushBackTriggerEffectItem that modifies speed instead of position. (And works on asteroids, which PushBackTriggerEffectItem does not seem to do?)