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[2.0.58] Science multiplier UI field does not follow the internal range

Posted: Fri Jul 04, 2025 9:24 am
by Svip
According to the runtime documentations, game.difficulty_settings.technology_price_multiplier has a range of 0.001..1000 (both inclusive). However, in the UI, it is not possible to enter a decimal value, the lowest the field will accept is 1 (entering 1.1 is also not possible).

However, it is possible to enter a value larger than 1000, and the UI will not protest.
Screenshot from 2025-07-04 11-20-56.png
Screenshot from 2025-07-04 11-20-56.png (26.47 KiB) Viewed 275 times
Instead, the game silently sets it to 1000 when you launch the game.

After the game starts, one can use the console to set it to less than 1 (or any option with decimals), but that naturally disables achievements. In other words, there is no way to do a 0.001× run with achievements enabled (though in fairness, they probably shouldn't be on anyway, but it would be nice of the UI field was less opaque).

Re: [2.0.58] Science multiplier UI field does not follow the internal range

Posted: Fri Jul 04, 2025 9:59 am
by Bilka
In other words, there is no way to do a 0.001× run with achievements enabled.
Indeed, that is the intention behind this feature.

Re: [2.0.58] Science multiplier UI field does not follow the internal range

Posted: Fri Jul 04, 2025 11:52 am
by Rseding91
Thanks for the report however this is not a bug. The GUI is meant to let you input *some* values that are acceptable for most games. It's not an exhaustive input range.