[Solved] Does create-entity trigger effect take ghosts into account?
Posted: Mon Jul 07, 2025 4:31 am
Heya,
I have a create entity trigger effect that is the result of an enemy attack. It creates an entity where the attack hits.
However, this has a side effect of removing any player ghosts that happen to be on that location.
I'm using the two properties, which I thought may take ghosts into account but with no luck (I still need them so they create the entity around the location if it fails (e.g, hitting a big bunch of walls/turrets).
check_buildability = true,
find_non_colliding_position = true,
Am I missing something here? Or is this one to mark up as a modding interface request/bug?
Cheers
I have a create entity trigger effect that is the result of an enemy attack. It creates an entity where the attack hits.
However, this has a side effect of removing any player ghosts that happen to be on that location.
I'm using the two properties, which I thought may take ghosts into account but with no luck (I still need them so they create the entity around the location if it fails (e.g, hitting a big bunch of walls/turrets).
check_buildability = true,
find_non_colliding_position = true,
Am I missing something here? Or is this one to mark up as a modding interface request/bug?
Cheers