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[2.0.60] Building placement bug

Posted: Fri Jul 25, 2025 9:08 am
by ArTorias7526
As shown in the screenshot, a part of my base suddenly “teleported” to a nearby location with powerpoles still connected in a bizarre pattern :shock: .
Any attempt to deconstruct these faulty buildings results in game crash. I've included the crashlog in the zip.

No mod enabled in this run, only defult spaceage stuff.
I was able to continue playing by removing these buildings using map editor, please take a look to see if this is a corrupted save or a bug, thx.

Re: [2.0.60] Building placement bug

Posted: Fri Jul 25, 2025 11:21 am
by Rseding91
Thanks for the report. This indicates you have memory corruption - likely failing RAM. The position values of those entities became corrupted in memory which is what caused them to move.

The only way that has even been known to happen is failing hardware.

That is, unless you know of a way to make this happen in a fresh save file?

Re: [2.0.60] Building placement bug

Posted: Fri Jul 25, 2025 11:50 am
by ArTorias7526
Rseding91 wrote: Fri Jul 25, 2025 11:21 am This indicates you have memory corruption - likely failing RAM.
Thanks for pointing out, appreciate it :)